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General discussions / Re: Go binding for SFML
« on: November 30, 2012, 05:33:54 pm »
No, Sprite keeps an internal reference its texture to make sure that it doesn't get removed. Without LockOsThread your application won't run properly as OpenGL doesn't support calls comming from a thread other than the one it was created in (afaik). So maybe you could try if that solves your problem
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