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Messages - bullno1

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Feature requests / Finding out, what key is pressed, Key code "all"
« on: October 12, 2008, 02:17:25 pm »
Just catch the event TextEnter. It's exactly what you need.

Feature requests / Render to texture, Drawing Rect, expose Matrix
« on: October 10, 2008, 02:22:04 pm »
Render to texture is really necessary to achieve some cool effects like motion blur or trail.

Is it possible to make all sf::Drawable to expose their drawing area as a Rect so that I can implement culling?

I also need the transformation matrix to be exposed(set getMatrix to public) because I need to "attach" some a sprite to another. The attached sprite coordinate will be relative to the absolute one of the carrier. I can use a separate matrix for that but it would be better if the original matrix is exposed.

General / MS VisualStrudio9 C++ SFML: How to port exe on others PC?
« on: October 06, 2008, 06:37:03 pm »
Just statically link the runtime in your exe. Try Multithreaded or Multithreaded Debug instead of Multithreaded DLL or multithreaded debug dll in the linker option

Feature requests / C++ (And others too) aliases for functions
« on: October 06, 2008, 06:23:49 pm »
Even C++ compilers are not standardized  :D . Just look at the mess in boost source code. That's what you'll get when you try to make everyone happy.

And most IDE have code completion, who cares about upper or lowercase?

Feature requests / Custom file stream
« on: October 06, 2008, 06:17:32 pm »
Currently, the library only support loading resources from file or from memory. It will be nicer if it supports a custom file stream interface where data input can be overriden by users. Something like:

class IInputStream:
 virtual void* readData(int size)=0;
 virtual void release()=0;//called when SFML's done with this stream

This will give chances for things like: virtual file system, resource protection, mod (files from a mod override files from the original game...), online streaming ...

I know it's possible to load everything into memory, decrypt then feed it to sfml but for streamed resources like video or music, it defeats the purpose of streaming

SFML projects / Demon's Eye
« on: October 06, 2008, 06:05:56 pm »
Nice work.
I like roguelike games, although I never managed to beat nethack.
I'll start my own project at the end of this year. However, I'll try a more "modern" approach, ie: more polished graphic with 32 bit color and animation , a more detailed story line with personality,love hate etc. It will be something like the Shiren the wanderer or Izuna( DS) series. I think such approach can make the game more appealing to the younger audience who know nothing about the good old days of ASCII games but at the same time, it still attracts hardcore fans.

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