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Graphics / Can't load sf::Sprite from a function
« on: August 02, 2009, 06:15:19 pm »
That's right, it goes out of scope. You need to allocate it with new and return a reference.
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module dsfml.system.thread;
version(Tango)
{
static import tango.core.Thread;
alias tango.core.Thread.Thread DThread;
}
else
{
static import std.thread;
alias std.thread.Thread DThread;
}
[...]
import\dsfml\system\thread.d(35): Error: module thread cannot read file 'std\thread.d'
If a medium is a "storage and transmission tool used to store and deliver information or data" (wikipedia), then network is definitely one
Yeah that sounds correct. However the link I was refering to claims you can use the © as well without registering. What's your thought on that?
According to this site http://www.firstwriter.com/copyright/symbol.shtml, you only have to register to use ®.
Due to the popularity of Tetris, there have also been many knock-off and lookalike games on the Internet. In order to stop this infringement, The Tetris Company and Tetris Holding have vigorously policed and enforced their rights and have sent cease-and-desist letters to websites that infringe Tetris.
TetriBattle3 100%™ Version 3.5
Oh its the jerk that said earlier that I would not complete this game...
Windows XP 32-bit can be unstable when it has more than 1 GiB of RAM.
Please use a .zip/.rar compressed file, it's better.
.EXE files are dangerous without that. Thanks.
Correct. But Ogg files, which are supported by SFML, use a block structure too.