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Messages - Core Xii

Pages: 1 [2] 3 4
16
Graphics / Can't load sf::Sprite from a function
« on: August 02, 2009, 06:15:19 pm »
That's right, it goes out of scope. You need to allocate it with new and return a reference.

17
Feature requests / PrtSc KeyCode
« on: July 26, 2009, 08:47:34 pm »
It's the common key for taking screen shots.

18
Network / Game friendly protocols
« on: June 11, 2009, 03:33:45 pm »
IM clients don't listen to incoming connections. They connect to a server and use the server as a relay for their messages.

Most games use UDP but regardless of protocol, the server always needs to forward ports for clients to connect to it.

19
D / std\thread.d
« on: May 31, 2009, 12:29:30 am »
Yes, I checked, it doesn't exist.

Using latest versions of everything (DMD 2.029, DSFML from SVN).

Quote
module dsfml.system.thread;

version(Tango)
{
static import tango.core.Thread;
alias tango.core.Thread.Thread DThread;
}
else
{
static import std.thread;
alias std.thread.Thread DThread;
}

[...]

20
D / std\thread.d
« on: May 25, 2009, 05:29:57 pm »
Quote
import\dsfml\system\thread.d(35): Error: module thread cannot read file 'std\thread.d'


So apparently DSFML is trying to import this thread.d from Phobos; It doesn't exist. What gives?

21
Feature requests / cross platform clipboard support?
« on: April 12, 2009, 07:19:52 pm »
Quote from: "Laurent"
If a medium is a "storage and transmission tool used to store and deliver information or data" (wikipedia), then network is definitely one ;)


Are you saying clipboard doesn't fit that? It's for storing and delivering information or data as well.

22
General / Problems rotating sprites
« on: March 26, 2009, 08:33:38 pm »
it's a floating point number, 2.0 in value.

23
Window / Joysticks DO NOT Work On Windows Vista OS...
« on: March 12, 2009, 10:45:10 pm »
Quote from: "dabo"
Yeah that sounds correct. However the link I was refering to claims you can use the © as well without registering. What's your thought on that?


Copyright is applied automatically to everything you create, regardless of whether you use the © symbol or not. Usually it's used very conservatively to remind people of this fact, but it isn't needed. So when I see excessive (usually combined) use of ©, ® and ™ it just tells me the person doesn't really know what they mean.

24
Window / Joysticks DO NOT Work On Windows Vista OS...
« on: March 12, 2009, 04:25:34 pm »
Quote from: "dabo"

According to this site http://www.firstwriter.com/copyright/symbol.shtml, you only have to register to use ®.


That's correct, it's why I put (registered) in parenthesis. He uses ® too in a lot of places.

However, even if TetriBattle3 100%™ isn't a registered trademark and thus it's legal to use ™, it's certainly not legal to use a name so similar to Tetris which is a registered trademark of The Tetris Company LLC, who, according to Wikipedia, "have vigorously policed and enforced their rights and have sent cease-and-desist letters to websites that infringe Tetris":

Quote
Due to the popularity of Tetris, there have also been many knock-off and lookalike games on the Internet. In order to stop this infringement, The Tetris Company and Tetris Holding have vigorously policed and enforced their rights and have sent cease-and-desist letters to websites that infringe Tetris.


I didn't say anything about the game being a Tetris clone, even, that's understandable for a beginner programmer to recreate. Just that he shouldn't use symbols he has no clue about what they mean. It's a very common newbie habit to tack ©, ® and ™ on every name because it makes them look "cool" and "professional" (ironically, it does the exact opposite).

25
Window / Joysticks DO NOT Work On Windows Vista OS...
« on: March 11, 2009, 09:20:41 am »
Quote from: "JeZ-l-Lee"

TetriBattle3 100%™ Version 3.5


I've said this before, so let me be perfectly clear: You can't use or ® unless the name actually is a (registered) trademark.

It's not just me being mean, that's how it actually works. You do realize that the holder of the Tetris trademark (which is registered) could theoretically sue you for that? At the very least, shut down your website should you redistribute content violating their trademark.

26
Quote from: "JeZ-l-Lee"

Oh its the jerk that said earlier that I would not complete this game...


I never made such claim; I was merely pointing out the problem with posting (screen shots) about a game project that was missing the 'game' part.

I think you have absolutely no idea what registered and unregistered trademarks and copyright are nor do, so I thought I'd let you know you're using them wrong... Does that make me a jerk?

27
Someone correct me if I'm wrong here but isn't it illegal to use the ® symbol if the trademark isn't actually registered?

You can't just add ® everywhere irresponsibly. It actually means something. As far as I know SFML is not a registered trademark, so you cannot add the symbol on the SFML logo (or your own Silent Hero Productions for that matter, unless you've actually registered it with your local patent and trademark office).

28
General / SFML is bucking
« on: February 19, 2009, 08:59:49 pm »
Quote from: "SamuraiCrow"
Windows XP 32-bit can be unstable when it has more than 1 GiB of RAM.


What leads you to this conclusion? Officially 32-bit Windows XP supports up to 4 gibibytes of RAM. (although some of it is inaccessible due to other memory mapped on top of it (like VRAM))

29
SFML projects / My Snake
« on: February 18, 2009, 01:17:45 pm »
Quote from: "pierreyoda"
Please use a .zip/.rar compressed file, it's better.  :)
.EXE files are dangerous without that. Thanks.


What? There's nothing dangerous about uncompressed executables.

30
Audio / Looping a music from a certain point
« on: February 11, 2009, 10:32:26 am »
Quote from: "Laurent"

Correct. But Ogg files, which are supported by SFML, use a block structure too.


Really? They loop perfectly though.

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