Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Qix

Pages: 1 [2]
16
Window / Multiple windows on multiple monitors
« on: September 20, 2012, 02:32:05 pm »
Extending upon this thread, assuming the program doesn't worry about programmatically positioning the window or getting sizes or resizing the window off the screen, won't multiple windows, one on each monitor, work just fine as long as the user positions/resizes them manually?

17
General discussions / Trying to gauge image drawing limits
« on: September 20, 2012, 01:00:02 pm »
Alright, so I've made the plunge into SFML from SDL already (I really had no choice).

My application will have lots of drawable objects (2D) that will generally use images (PNGs) and just a few primitives (including text). They're contained within each other as nested drawable objects.

My questions:
  • How many drawable objects (of moderate sizes) can I draw every frame without it slowing down? Is there a pre-made stress tester or benchmarker that tests something similar to this? Already answered my question. Holy crap.
  • If that number is lower than I'd like, and I choose to only update the components I need to update (which would be a little more complicated as far as threading goes, but it's manageable), would it be significantly faster?
  • How fast and/or direct is per-pixel drawing?
  • Are transforms slow? Are transforms applied *after* drawing, or does the draw() method have to take it into account (more or less is the RenderStates object used/applied internally after the call returns?)

If there is a page that answers these questions that I'm missing, by all means link me and scold me ;) I'm just finding out about/breaking into SFML as of a few hours ago. Just got all of the source built and incorporated into my solution and I'm ready to get designing.

Thanks for your time! Loving this library thus far.

18
General discussions / Geeky Excitement.
« on: September 20, 2012, 12:43:08 pm »
Alright, hello, [insert general introduction].

Just migrated my rather large project from SDL to SFML as their push to version 2.0 screwed up my graphic architecture completely.

SFML is seriously a godsend. I can't express how excited I am and I wanted to thank the developers/contributors for it. It's seriously one of the cleanest APIs I've ever come across, and the fact that it does what it does is incredible.

Ace job. Seriously. I will be happy to include SFML in the list of libraries the project uses and is happy with.

That is all.

Pages: 1 [2]