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SFML projects / Re: It Always Ends In Nuclear War
« on: December 29, 2014, 11:29:27 pm »
Thanks
It's single threaded. I'd like to eventually have it be multithreaded, but I think it's worth it to optimize the pathfinding regardless, as I think the game is going to have to calculate large paths quite a bit. Not going to lie though, a lot of the reason I want to do it is also because I like working on that type of thing.
edit: It's also the type of thing that's almost entirely self contained, so I can play around with it and have it be useful regardless of what changes I make to the rest of the game.
It's single threaded. I'd like to eventually have it be multithreaded, but I think it's worth it to optimize the pathfinding regardless, as I think the game is going to have to calculate large paths quite a bit. Not going to lie though, a lot of the reason I want to do it is also because I like working on that type of thing.
edit: It's also the type of thing that's almost entirely self contained, so I can play around with it and have it be useful regardless of what changes I make to the rest of the game.