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Graphics / Getting an invalid pointer error while using sf::Text
« on: October 17, 2012, 03:06:47 am »
This is slightly odd.

I just switched from Visual Studio 2010 to 2012 Express. 

In 2012 I'm getting runtime errors whenever I assign an sf::Text both a font and a string.  If I assign one without the other, it will work fine.  I can assign character size, color, and position without any problem, but those two functions together are giving me a debug assertion failed error.  It says Expression: invalid null pointer.

I'm declaring the texts in a class and assigning the font and string in the constructor.  The same exact code in 2010 produces no errors, and I've double checked -- I'm using the same library files, they're the debug libraries for SFML 2.

I imagine that I'm doing something wrong to cause the problem, but I have no idea what that would be.  Any help would be appreciated.

Graphics / Drawing lines is incredibly slow?
« on: September 25, 2012, 02:54:08 am »
I'm currently trying to replicate this tutorial [http://gamedev.tutsplus.com/tutorials/implementation/simulate-fabric-and-ragdolls-with-simple-verlet-integration/] and I'm getting low FPS when I try to draw a grid. 

I have 2500 points on screen, each spaced 6 pixels apart from each other, and I want to draw a line between each point and its neighbor.  When I do so, my FPS goes from 4200 to 20-100.  Is this normal, or am I doing something wrong?

Here's the code I'm using to draw the lines.
void SFML_Program::drawLine(sf::Vector2f a, sf::Vector2f b)
        sf::Vertex line[2] = {a, b};
        MainWindow.draw(line, 2, sf::Lines);

I've also tried:
        void SFML_Program::drawLine(sf::Vector2f a, sf::Vector2f b)
        sf::VertexArray lines(sf::Lines, 2);
        lines[0].position = a;
        lines[1].position = b;

I'm calling that 4900 times to produce this. 


The code that calls it simply retrieves the two points it needs and then calls the drawline.  Am I doing something wrong?

Pages: 1 ... 9 10 [11]