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SFML projects / Re: Game on Kickstarter 28 May!
« on: May 25, 2015, 06:41:14 pm »
How much are you guys going to be asking for?
I'm sure I'm going to come off as a jerk, but I think the reality is that indie platformers are a dime a dozen nowadays, and you'd have to have something that looks pretty amazing for it to be successful on Kickstarter. It's unfortunate and it defeats the purpose a bit, but you really need something that looks more or less complete, and you need an active following in order to have a successful kickstarter.
I'd look at Moonman as an example. Extremely professional art / animation, relatively popular dev blog (3k+ comments, 800k+ views), exposure from multiple news sites + staff pick on Kickstarter, and even that struggled to reach its modest goal.
Don't get me wrong, I think it's really cool what you've managed to build so far. I suppose it all depends on the goal you set, but with no gameplay other than a character running around, and with the state the art / animation is currently in, it's going to be a rough road.
I'm sure I'm going to come off as a jerk, but I think the reality is that indie platformers are a dime a dozen nowadays, and you'd have to have something that looks pretty amazing for it to be successful on Kickstarter. It's unfortunate and it defeats the purpose a bit, but you really need something that looks more or less complete, and you need an active following in order to have a successful kickstarter.
I'd look at Moonman as an example. Extremely professional art / animation, relatively popular dev blog (3k+ comments, 800k+ views), exposure from multiple news sites + staff pick on Kickstarter, and even that struggled to reach its modest goal.
Don't get me wrong, I think it's really cool what you've managed to build so far. I suppose it all depends on the goal you set, but with no gameplay other than a character running around, and with the state the art / animation is currently in, it's going to be a rough road.