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Graphics / Re: Texture to a rectangle
« on: October 07, 2012, 08:02:49 pm »
Thanks. After reading some tutorials and start understand what mean pointer I succefully made it.
Here is the code, if need some modifications please tell:
Here is the code, if need some modifications please tell:
sf::Texture texture;
if (!texture.loadFromFile("resources/backgroundimage.png"))
return -1;
const sf::Texture *pTexture = &texture;
// Jucatorul din stanga
sf::RectangleShape leftPaddle;
leftPaddle.setSize(paddleSize - sf::Vector2f(3, 3));
leftPaddle.setOutlineThickness(3);
leftPaddle.setOutlineColor(sf::Color::Black);
leftPaddle.setFillColor(sf::Color(100, 100, 200));
leftPaddle.setTexture(pTexture);
leftPaddle.setOrigin(paddleSize / 2.f);
if (!texture.loadFromFile("resources/backgroundimage.png"))
return -1;
const sf::Texture *pTexture = &texture;
// Jucatorul din stanga
sf::RectangleShape leftPaddle;
leftPaddle.setSize(paddleSize - sf::Vector2f(3, 3));
leftPaddle.setOutlineThickness(3);
leftPaddle.setOutlineColor(sf::Color::Black);
leftPaddle.setFillColor(sf::Color(100, 100, 200));
leftPaddle.setTexture(pTexture);
leftPaddle.setOrigin(paddleSize / 2.f);