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SFML projects / Re: SFNUL
« on: December 17, 2015, 11:39:42 am »
After I read on internet on the broadcast ip address and how to calculate it I tested on the precalculated broadcast ip address of my ip address and worked . Now the question is: what is the best way to get the local ip and mask? Should I include and use asio or is a better way? ( If asio is the way, should use the version that come with SFNUL? I found in the SFNUL's cmake file that the include path is included but leave out the sources, or maybe he is just a dependency of a dependency).