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DotNet / Re: SFML.NET Proposed Changes
« on: July 07, 2014, 09:01:22 pm »
Nevermind. I checked and setting points is only like 2x slower on VertexArray. I was expecting order of magnitude slower.
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I dont know. I never change position of my tiles. That does the viewport handle. I just update the viewport. Should I use static_cast<int> or round on the tiles coordinates?That won't work. The simplest solution would be to shrink your source rectangles as fallahn suggested. For Sprites you may write setTextureRect(sf::IntRect(1,1,62,62)) instead of (0,0,64,64).