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Topics - Tigre Pablito

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31
SFML projects / Super Mario improved
« on: May 02, 2017, 03:18:42 am »
Hi Ladies and Guys

Before when i posted my poor Super Mario Game on this same board, it was full of issues and just after several posts and replies some members were able to run it. There were errors that made it crash though it didn't happen in my C# IDE. Now i´ve improved the app so in the game logic as in its graphics. Really it needs more fixes, i know. Such as better level design and more varied enemy display. So you can feel free to criticise and give your opinions.
(In the Menu boxes please use the mouse)

Here's the whole project folder (you can run the exe if you don't have the C# IDE)
https://www.dropbox.com/s/hfkxetoxs5iv10i/My%20New%20Super%20Mario%20Bros%20Folder.rar?dl=0

For 64 bit systems, just change the DLLs to SFML.Net 64 bit
I'll be taking the time to get the code more tidy.

I would appreciate your feedback for to get it better.
Regards
Pablo

32
General / Collision detect (advanced) for my SFML game
« on: April 22, 2017, 02:24:39 am »
Hello, Ladies and Guys

Is there any SFML function or way to detect collision between to objects that are not horizontal or vertical Rectangles? Or one that a member has already done? I suposse I can say that the objects could be inclined Rectangles at most. Sorry if this is a stupid question, or if it would take a great alghoritmic job (what is what I'm trying to avoid).

For those (if there are) who have seen my poor Space Shooter game that has a problem in older PCs, the inclined Rectangles are the enemy missiles, and some ships. Currently the collision check function es totally cartesian and I think that is not good.

Actually, I have just uploaded an update of the app (has 2 levels, still in development)

I would appreciate any help

33
General / My poor Space Shooter (new) Game crashes in older PCs
« on: April 19, 2017, 11:27:42 pm »
Hello, Ladies and Guys

I´m trying to develope a small space shooter (new) game with C#.NET and SFML. It runs fine in my modern notebook and other modern PCs, but crashes immediatly in an older PC with an "Atempt to read or write to protected memory. Often, this means that there is another memory damaged" exception message.

The older PC´s system is Windows XP Proffesional Ver 2002 SP 3 and its hardware is AMD Sempron(tm) 2200+ 1.50 GHz 1.18 GB RAM. 

Link to the entire project folder
(SORRY THE LINK IS WRONG ... Redoing ...)
Done!
https://www.dropbox.com/s/fstv66zrotrjpxv/SpaceShips.rar?dl=0

I would appreciate your help, thanks
Pablo

EDIT: The debugger highlights the crash on the Draw() method from the RenderWindow object. If I delete one of them, it does on the following. It seems the problem is on the Draw() method.

34
General / SFML Version for Win XP 2002 SP 3
« on: January 12, 2017, 12:39:51 am »
Hi, Ladies and Guys

Could you tell me what version of SFML.Net i have to use on a Windows XP SP 3 PC? On this PC i'm using VC# Express as always for my games.

The issue is that my poor Super Mario shuts down immediatly due to "Access violation exception" ... it seems the app breaks on drawing a text. The version that i'm using now is 2 or 2.x ...

Thanks

35
SFML projects / Memory game
« on: December 26, 2016, 03:56:39 pm »
Hi Ladies and Guys

Here I give you a simple game made with C#.Net and SFML. It consists of remembering where the couples of cards are.

At the beggining of each of 5 levels, the cards are shown for a few seconds, then they are hidden, and then you have to choose them with the mouse, one after the other the corresponding.

Here is the whole project folder in .rar
https://www.dropbox.com/s/ynkt0hkpu8s9opm/MemoCards.rar?dl=0


36
DotNet / [C#] how get all the SFML DLLs of Version ¿ 2.4.0 ?
« on: August 16, 2016, 08:25:56 pm »
Hi people

I just don't know where to ask for help ... this issue started with my mario SFML project i posted to the forum, that ran on my VC# 2008 Express IDE but crashed for others who tried it ... yesterday i thought maybe it was due to an incompatibility between my old IDE and the version of SFML, so i changed to Visual Studio 2015 Community ... and it seems the SFML DLLs i already had (i think they're Version 2.2) produces a crash ... and the newest Version 2.4.0 i downloaded i don't have idea of what to do ...

my system is Windows 7 Ultimate 32 bit

Can anyone please help me on this?

37
Hello, Ladies and Guys

I posted my mario game to the projects forum, and a crash was reported, i was using VC# 2088 Express, and i saw that about 300 error messages (SFML namespace not found or something like that) appeared before the Debug started, but in my PC the game ran fine, then when they reported the crash, i thought it was due to the about 300 errors ... then i thought maybe the IDE version was too old and perhaps the SFML version wasn't compatible ... so i transferred the project to VS 2015 community that i had installed, and when try to Debug, it crashes at a little from starting ... most it reaches to start 1st level music and stops there ... there's no message in the console screen 

so i suppose my question should be, what version of SFML should i use with my mario project in VS 2015?
and, i took a look to SFML version 2.3.2 that i thought would solve this problem, and it's not the same list of dlls as others, i don't know if it's necesary to do a special process or make ...

please can anyone help me?
thanks in advance

UPDATE:
i was able to see an error msg, it is "cannot load dll file csfml-graphics-2. Cannot find specified module. Exception HRESULT 0x8007007E"
but i copied the csfml-xxxxx to the .exe folder and the sfml-xxxx to the references node


38
Graphics / I need to draw shapes and save to a file
« on: August 12, 2016, 10:54:16 pm »
hi people from SFML

I need to draw a black square with a white (with alpha set) circle inside it and then save that to a file. I need this to make a light effect on my Super Mario game.  :D

I tried with image, circleshape, but wasn't able to find a method that pastes or draws the circle to the image. I know i could do this (without SFML) with window forms and .Net but i'm upset of Sin, Cos, and those.

Can you give me some code example?
Thanks  :)

39
SFML projects / Super Mario game
« on: August 06, 2016, 05:06:12 am »
Hi Ladies and Guys

This is my last version of Super Mario game, done with C# .Net and SFML. It has (by now) 2 worlds with 6 levels each.

https://www.dropbox.com/s/ni5st51tkgrndl7/My%20New%20Super%20Mario%20Bros.rar?dl=0

The levels were designed with my own editor

I'll try to make the code tidier and completely in English soon and then post it here

I don't know how to make a video, sorry

I would apreciate advices on how to get it better
Thanks

Pablo
(from Argentina)

40
Hi, Ladies and Guys

Once again, my poor Sonic has detected a problem. Though I'm almost sure it is the last one. If I'm not wrong, my notebook came from factory with about 800 MB of RAM dedicated to video, then I cometed the error  :P of changing the system to 64 bit and ocurred the problems as some of you perhaps remember. Then I changed to Windows 7 Ultimate 32 bit, which let my app run normally fast again  ;D (in notebook Pentium Dual Core T4500 2.30 GHz 2.0 GB RAM) and now have only 64 MB of RAM dedicated to video, and though I tried to change that, I couldn't. I suspect that this is the cause why my poor Sonic runs out of memory after playing 3 or 4 levels, when loading the following.

https://www.dropbox.com/s/7nk068u65071ryt/Sonic%20The%20Hedgehog%20%26%20Knuckles%20By%20Pablito.rar?dl=0

Can someone help me to solve this?
Thank you very much



41
Hi Ladies and guys

I went back to Windows 7 Ultimate 32 bit ...
Would you please tell me what drivers and that i should istall for my poor SFML apps, Sonic and Mario (own versions) run fine on my system, as they did before?
I already installed DirectX

Thanks

42
General / will Windows 10 help me to run SFML apps normally?
« on: March 19, 2016, 03:12:00 pm »
Hello, Ladies and Guys

I knew i can install Windows 10 online ... perhaps some of you remember my problems with Windows 7 Ultimate 64 bit ... Will be there any problem or issue with running SFML apps on Windows 10? Should i set any specific options while installing?

I must tell you, i learnt about a possible cause of my problem, the RAM dedicated to video card, on my Win 7 64 bit it is 64 Mb, it's the minimum and i can't increase it neither in the BIOS setup ... i suposse on my previous 32 bit system it was a greater amount as my apps ran fine ... maybe i should pay atention to that on Win 10 instalation?

I'll apreciate your help, sorry for what doesn't concern to SFML

43
Graphics / Problem with RenderTexture's Position
« on: January 24, 2016, 02:55:03 am »
Hi, Ladies and Guys from SFML

I'm running into an issue about RenderTexture and displacing of the drawing of my poor Sonic game's screen content

I create a RenderTexture(800, 600) as the screen's measures, and then everything that has to be drawn on the screen is drawn on it; then i call RenderTexture.Display(); then i create a Sprite and pass the RenderTexture.Texture to it; then i draw that sprite on the RenderWindow; and then i call RenderWindow.Display(); what i can see is like the screen's content (the Sprite) has been displaced to near the bottom of the screen, that is its top is near the physical screen's bottom.   

I have seen a post where this issue (or something similar) was treated, there they mention that the coodinates are inverted but they don't explain how is that inversion neither how to handle that issue and make the (0, 0) from the sprite matches the (0, 0) from the screen
Can someone help me on this?

Thanks in advance

44
Hi Ladies and Guys from SFML

As i was told by exploit3r (i think i remember) i tried to make a reduced sample of my game, and i saw surprised that reduced up to very little, it ran perfectly fast ... but as that it is useless

Then perhaps the problem is the sum of 64 bit system, poor processor 2.3 GHz, and high processor demand

I think perhaps using Threading would solve my ancient problem

Could you give me some guidance about this, and/or tell me where to read or get tutorials of SFML and Threading?

Thanks in advance
Pablo

45
Hello, Dear Ladies and Guys from SFML

Last time i asked you about this issue, but i didn´t include any code, as some of you said.

My problem still is that my poor Sonic game runs very slow on my 64 bit Windows 7 system Pentium(R) Dual Core T4500 2.3 GHz 2.0 GB RAM.
On the same system, but on a 32 bit windows 7 this issue did not occur at all. Neither on another 64 bit system with 3.5 GHz processor. So I suppose and hope it can be solved.
I know the app demands the processor so much, but on the 32 bit system it was the same.

As some of you told me, i tried with drivers, and i failed (or my system was missing none). Here i give you the link to the .RAR file that contains the project file structure for C#.Net with which you can build the .EXE, and the folder tree containing the .EXE, the 64 bit SFML DLLs and the DATA FILES folder. If you change the DLLs by the 32 bit ones on the Debug folder where the .EXE is and in the References node, you can run it on a 32 bit machine.

https://www.dropbox.com/s/nq1ga7zpceuu0p1/Sonic%20The%20Hedgehog%2064%20bit%20by%20Pablito.rar?dl=0

I ask you please to assume that i manage to program more or less fine, and for other matters related to systems and PC handling i'm quite fool. I´m trying to be sinceer.

I don't know if the code is too much or not. It is entirely in English. Please tell me if there is anything more I can do for you to be able to help me better.

I would apreciate your help very much. Thanks

Pablo
from Bs As - Argentina

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