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Messages - Tigre Pablito

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91
SFML projects / Re: My last and best Super Mario game version
« on: November 08, 2017, 11:45:05 pm »
Quote
cOOL :) :) :) :) :) :) :)

Thanks lukaius!

Quote
Screenshots and/or gameplay videos greatly help with project presentations. :)

Hi Tank,

You're right, but the only problem for making a video is that my CPU is weak for running OBS correctly, so I'll have to get some other PC lent. I have just uploaded screenshots. Hope you and other members like them. And if any member would like to make a video and upload it here, that would be highly appreciated. Otherwise, I'll get busy of that.

Thanks you both for your replies


92
General / Re: Problem with Text class
« on: November 06, 2017, 12:35:47 am »
Yep, I knew that but about the Music class (cos I had run into the same issue), but I didn't read about Text or Font classes ... fortunately my poor brain made me associate the issues

93
General / Re: Problem with Text class
« on: November 05, 2017, 07:37:58 pm »
Hey, Laurent, I was wrong. The issue is solved

I found out that, the same as with the Music class, if you load a Font from a byte[] array, that buffer has to remain in memory because SFML doesn't load the entire Font (or Music) into memory. (If loaded from a disk file it's less probable that the file disappears)


94
General / Re: Problem with Text class
« on: November 05, 2017, 06:35:00 pm »
I don't know what to do ... it seems the problem is on the font ... I see with the debugger that some internal attributes of it are null and 0 ... some texts are drawn and others are not ... it seems this has no sense ... I don't think it is a bug, because it would have been found much before, I suppose

I tried both

text = new Text ( string, new Font ( byte[] array) );

and

text.Font = MyStaticClass.font;

and it's the same dislike

I can't understand why some texts are drawn and others are not, and always the same ones

95
General / Re: Problem with Text class
« on: November 05, 2017, 05:06:31 pm »
I have just overwritten them to ensure ...

And the issue persists ...

Now I made a static class for writting text on the screen, and on debugging I saw the GelLocalBounds().Height of the text that didn't appear was 0, not so the Width ... cos I'm aligning to the center some text

So some text appears and other doesn't

96
General / Re: Problem with Text class
« on: November 05, 2017, 02:03:17 pm »
Yes, it is. And SFML.Net 2.2

97
General / Problem with Text class
« on: November 05, 2017, 02:10:06 am »
Hello!

I'm having problems with Text class, I'm trying to use a wrapper to handle writting on the screen easier, and my app frequently ends up with a "Access violation exception: Attempting to read or write from the protected memory. Often this says that there is another memory damaged".

I think remember having read something about this issue a time ago, like that the problem is in the Font.
I'm creating the Font from a Byte[] array (my assets are packed into a file).

I don't know if writting this

Text text = new Text(string, new Font( byte[] array ));

or making the Font as an attribute of the class

Can anyone please help me or tell me where is the answer?
Thanks

98
SFML projects / My last and best Super Mario game version
« on: November 03, 2017, 02:23:53 am »
Hi Ladies and Guys

Now I'm working on a new Super Mario remake, much better than before ones. By now, you can choose from level 1-1 to 2-6. There is better level design, new enemies, and you can choose all of the classic power ups and suits (except the frog suit). The engine is very improved too. In most levels you can go to a bonus level through a pipe (where there's no piranna plant).
It's made with C# and SFML.Net 2.2

Download link
https://www.dropbox.com/s/ueyugzpyktbtrad/Super%20Mario%20Game%20Coded%20By%20Fan.rar?dl=0

(you can take knocked shells with pressing RAlt, and kick it or throw your weapon with RCtrl)

Hope you like it, and feel free to criticize and give feedback

EDIT: It's built for x86

EDIT (Nov-8) UPLOAD: Now there are levels up to 4-4 (?-6 is Kuppa level) ... may I finish 4-5 and 4-6 today or tomorrow

EDIT (Nov-9) UPLOAD: Now game is completed up to 4-6

Pablo
(Bs As)

99
General / Re: How set window focus? SFML.Net
« on: October 31, 2017, 07:04:29 pm »
Is it available SFML.NET 2.4? I have just searched and only found SFML.NET 2.3 and it seems there is only the source code ... so which version should I use (for C#)? And where can I get it (the DLLs)?
Thanks

100
General / How set window focus? SFML.Net
« on: October 31, 2017, 06:24:33 pm »
Hello

How can I focus my window from code? I have to click on it to make it work normally (capture events)

I call window.SetActive(true) after assigning event handlers and before the main loop starts but doesn't work

I'm using SFML.Net 2.2

Thanks

101
Thank you very much!!!!!!

102
I already tried but don't have that possibility in my profile settings, as Hapax said.

103
Hello Ladies and Guys of the Forum

Is it possible that I have my .EXE (SFML.Net C#) without need that it is accompanied by any DLL? And that my SFML games may run without any changes on both 32 and 64 bit systems?

Another thing: is it possible to choose an image for my SFML forum account from a disk file?

Thanks in advance

104
General / Physics Engine: Box2Dx or what? Please help!
« on: October 21, 2017, 03:35:46 am »
Hello Ladies and Guys,

Could someone tell me what physics engine to use with C# and SFML, and how, or where to look for? I searched and saw very much, but nothing works, by now. I suppose that what there should be is a few nice DLLs, as SFML.Net has, and that's all. Or whatever is needed to be able to use classes of objects for implementing physics in my poor SFML.Net projects. Last I saw is Farseer, someone said it was simpler than Box2D, I tried it (it's really written in C#) but there were over than 2500 errors in a sample project. Again, there aren't any DLL (or I don't know how to find them).

Thanks in advance
Pablo

105
SFML projects / Re: Massacre. A poor 2D Space Shooter.
« on: October 20, 2017, 09:01:45 pm »
Hi dabbertorres,

Very nice! Congrats!

No issues launching now.

Also, I took a picture of my screen with my phone so you can see what I was talking about earlier:
(click to show/hide)
I think it's something to do with your state machine - still drawing other states or something. Not sure though. It's just fine in-game, it's only in menus that the problem is visible.

Thanks!

I can't figure out why happens the issue you get, cos in my PC it doesn't. I reviewed the intro screens and state machine and can't imagine what's going on. Maybe your CPU is faster than mine and cos of that you can see the flashing and there's an error that my lower (2.3 GHz) CPU can't display. You are a C# programmer, if I don't remember wrong, maybe you can find the "bug" ...

Besides that I can say now the intro menu, option screen, and help are quite improved, and there are 5 levels, and a few new enemies and weapons

Links are the same

Ah, I found out that the reason why I couldn't make a video is that my CPU is old and weak (I was told in the OBS forum)
 

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