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Window / Re: Window freezes with threads
« on: March 19, 2013, 11:38:21 pm »
The standard font is removed in the lastest version of SFML, so you have to load a font by your own and set it for each text object
AlexAUT
AlexAUT
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By the way, since I oftenly use different parts of the image I, in the while loop, declate new texture and set the part of the image for displaying to it with loadFromImage. But is there a way to do that only if player moved?
If SFML is not installed in a standard path, you need to tell the library loader where to find the SFML libraries first:
export LD_LIBRARY_PATH=<sfml-install-path>/lib && ./sfml-app
But with Kroniax\ 0.5.2 I get the following issue:
"couldn't find the level data"
maybe you could try to load the data in the same way than you did in the previous version.
About Kroniax 22d7e3a0b90a2b51cffaf388ee5e6160 I like it a lot, but the difficulty is too high.
Well Kroniax is still in heavy development and thus the levels aren't that balanced. The newer version reduce the difficulity a bit, but I only barely made it past level 4 and haven't beaten level 5 yet.
Btw there's some text issue, when starting Kroniax the first time: