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Messages - AlexAUT

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376
SFML projects / Re: Kroniax - A game of skill
« on: March 10, 2013, 12:56:28 pm »
New version uploaded 0.4

"Patchnotes":

*Added 5 new challenging levels

*New Gui, menu and Dialog"screens"
*Menubackground
*Menuheadline

*Improved the collision detection

*Several bugfixes

Downloadlink to all versions: http://zippyshare.com/AlexAUT
Downloadlink to the new version : http://www6.zippyshare.com/v/46080953/file.html

I hope you will love the changes and new maps, have fun with it!


Attachment = A config file to unlock Tutorial2, so you dont have to play the old levels. Insert this file into kroniax 0.4/config/ and replace the old one

[attachment deleted by admin]

377
SFML projects / Re: Kroniax - A game of skill
« on: March 08, 2013, 02:04:59 pm »
Thanks for the report @Haze.

In the next version the new gui is implemented... so no dialog boxes anymore =)

378
SFML projects / Re: Kroniax - A game of skill
« on: March 08, 2013, 05:57:51 am »
Ok thanks.

Yeah I will changes that in the upcomming version. Hard levels incomming xD this weekend, so the Progress should save...

379
SFML projects / Re: Memory
« on: March 07, 2013, 09:58:04 pm »
Great game! :D

The music and sound effects fits perfect the type of game! Also the Font fits perfectly.

The fly-out of the pairs is really nice.

But you forgot to include the OpenAL.dll.

380
SFML projects / Re: Kroniax - A game of skill
« on: March 07, 2013, 10:08:59 am »
Yes this version should save your progress. If not, please tell me the value of [unlocked] in the "config/option.ini" file.

btw the game saves the progress when you close it regularly.

381
SFML projects / Re: Kroniax - A game of skill
« on: March 07, 2013, 07:07:29 am »

I'm still pounding away at level 5... I want that victory!


Thanks for your feedback, to get through level5: open the settingseditor, click Load, type in: Speed: 285 and Downforce: 275. And click save.
With the default settings its to hard or maybe impossible, my mistake -.-

btw it would be kinda cool to include a play alongside ghost... where the ghost is a trace line of your last run thicker the line means you were holding space bar.

Noticed!

382
SFML projects / Re: Kroniax - A game of skill
« on: March 05, 2013, 05:01:10 pm »
Thanks for your feedback, compliments and the great video  ;D



In connection with that, the most annoying thing are actually the dialogs and that one can only navigate through them with the mouse, which forces me to constantly grab the mouse. Also if I select a level it's quite obvious I want to play it, the confirmation dialog is just annoying. You should show the difficulty and other info directly when selecting it, rather than in that dialog.


In the next version (saturday or sunday) i will implement the new gui (better looking), then you can use your keyboard to navigate through the menu. I replaced all the messageBoxes with ingame (in the mainwindow) dialogs.

And i try to complete 10Levels (I added a level between 3 and 4 to make the skilljump a bit smaller). And finally I will remove "level5" from the arcademode...

383
SFML projects / Re: Kroniax - A game of skill
« on: March 04, 2013, 07:48:38 pm »
Version 0.3 uploaded:  ;D

Improvments:

*Change the resolution from 600/300 to 800/450 (16:9). To make multiple paths through a level possible.
*Because of the new resolution i created new maps + tutorial (atm there are 4Maps finished, Level5 is a old map)
*Added SpeedUps SpeedDowns and GravitationUps, GravitationDowns.
*Updated Map Editor and Settings Editor (i will upload a new Youtubevideo tonight)
*Better movement. It´s a bit faster
*Now the window wont resize if you resize it  ;)
*Several bugfixes
*Change the collision detection, now its pixel-perfect
*Instead of waiting 3seconds now you have to press space to start the game


Enjoy the new version and please report bugs.  :)

Direct download Link: http://www17.zippyshare.com/v/53962531/file.html

384
SFML projects / Re: Kroniax - A game of skill
« on: March 04, 2013, 04:06:46 pm »
Hy, thank for your feedback,

first of all Yes maybe it was a bit early to release it. But i wanted to get some feedback about the game itself. (Version 0.2 :o)

* The slow responses on input and game-dynamics is what really makes this game! You kind of make the same mistakes as when you are "drifting", aka driving a car with very little traction.(in a sense that is is rather easy to under/over-compensate movements, as it is rather easy to over/understeer a car)

In the new version i will release it today about 19:00-20:00 the movement is more dynamically, i added SpeedUp/Down and "Gravitation"Up and Downs. I personally love it... ;D

* Really great balance on the maps, love how thrilling the maps can be in some areas!
 * Great music

There are two songs more now and i had to rework the maps because i changed the resolution to make more paths possible


Cons:
 * Pretty buggy - As I am typing this for example, the level keeps restarting in the background (R-presses). Make sure the window has focus!

The issue with the windowfocus will be fixed and much more i will post the Patchnotes later 8).

385
SFML projects / Re: Kroniax - A game of skill
« on: March 01, 2013, 11:25:11 pm »
Thanks for your bugreport.

I´m currently reworking the "messageBoxes", there are very old(early 2012 i think), the sames goes for the gui.

Next version will be released Wednesday/Thursday with some bugfixes, speedUps and gravitationUps to make the gameplay more dynamically, and maybe the online highscore for "speed challenges" will be inplemented.


btw i added a Youtubevideo about the level editor  to the first post.

386
SFML projects / Re: Kroniax - A game of skill
« on: March 01, 2013, 08:40:37 pm »
So, version 0.2 is uploaded.

Changes:
  • Arcademode implemented, now you can unlock 5levels, more maps will follow, the 5th (4th) map is only a placeholder
  • Added some messageboxes
  • Added options
  • Added a new gamemode "Speed challenge"
  • Window name shows the level progress
  • Gametime

About the new gamemode, only the custommap "test" uses this mode, you can change the speed with the left and right arrow key. It will be usefull when i implement a online highscore...

Direct link: http://www14.zippyshare.com/v/94636975/file.html

387
SFML projects / Re: Kroniax - A game of skill
« on: March 01, 2013, 12:20:11 am »
Thanks for your feedback,

yes the level is too hard i know, tomorrow (about 20:00) i will upload a new version where you have to start with lvl1 (Tutorial), and unlock the next level and so on, currently i have 5Levels created. Your progress will be saved.

I also reworked/added a lot of things, a messagebox comes up when you hit the wall or reach the finish and you can restart the game by pressing "r". You can change the volume of the music. I made a tutorial about the mapeditor and the settingseditor(new). I implemented a new gamemode called "Time challenge", every map has its own ship speeds and downforces... And much more is on my ToDo-List: Checkpoints, speedUps...

Currently i am really motivated to improve the game because of all the good feddback.

The "pixel-perfect" collision is simply a collision between a point and a rectangle, i have 3vertices for my ship, i calculate the position/rotation with the position and velocity vector. And then test if the points/edges intersects with a collision rectangle. For performance, i only check rects that share the x-coordinates with one point.

btw the next version will include the font for the mapeditor...xD

388
SFML projects / Re: Kroniax - A game of skill
« on: February 27, 2013, 06:43:09 pm »
Thanks for the good feedback, it really motivates me to improve the game.

@Nexus, yeah thats true, first i want to work on my ToDo-list and then implement features like random generated maps etc.

@Grimshaw, i will try my best.

@eXploiter, i´m not liable for missed trains


Updated the first Post

389
SFML projects / Kroniax available in the Play store!
« on: February 27, 2013, 04:28:47 pm »
Hy,

It's now available in the Play Store: Link


i want to present my current Project Kroniax.

Its some kind of a sidescroller. The target is to maneuver the ship through the level without touching the walls. You can steer up your ship by pressing the spacebar.


Preview video (thanks to eXpl0it3r) feel free to subscribe and like the video. It outdated but it still shows the core elements of the game



Gamemodes:

*The arcade mode. If you get through a level you will unlock another map... (currently there are 7levels). In this mode the speed and gravitiy will be change by the game itself!

*Mutliplayer. In this mode you can control the Speed of the Ship yourself by pressing the left or right arrow key. But keep in mind that you can't control the gravity! Try to get to the finish as fast as possible to get a good time. You can compare your time by pressing tab with the other players on the server. With " T " you can open the chat and talk about routes and stuff  8) . After the end of each level you will see a global ranking (in development)

Download:

It's now available in the Play Store: Link




Credits:


Support me on indieDB:



AlexAUT

390
Window / Re: Strange results with some resolutions (all 16:10)
« on: February 24, 2013, 10:45:07 pm »
I have only VGA-Panels, but its ok. I test my Apps now in windowmode and make a final test on my laptop.

Thanks for your answers

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