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Messages - JuDelCo

Pages: 1 2 [3] 4
31
SFML projects / Re: SFML Pong. 24 hour project.
« on: March 15, 2014, 04:29:46 pm »
The code is well organised but it's very "C" style, no classes or structs (being .cpp ... well...)

You can make a screenshot? :)

32
SFML projects / Re: SFML Basic Raycaster
« on: December 17, 2013, 08:57:34 pm »
Thanks for the link to the article. It's VERY interesting

33
SFML projects / Re: The Hallowed Orb
« on: December 16, 2013, 06:44:49 pm »
Reminds me a lot to Risk of Rain game (its a good thing, good work!)

34
Ill copy and paste the same i commented in youtube:

I see the constexpr functions like "inline functions" with the only difference they can be used to declare an array because the "compile-time" feature

35
Okay, thanks for the clarifications. Now I understand my doubts ^^

and yeah Nexus, I forgot to say that I dont like the use of "using namespace <insert lib here>"

36
Well, that was basic but well explained. And I learned some things ! Like the use of "remove_if" (i never knew how to use it). I have two questions:

"constexpr" its the same than "#define" but more oriented to define variables ?

aaaand.... I don't understand how this code:

shape.setSize({paddleWidth, paddleHeight});

is equivalent to this one:

shape.setSize(Vector2f(paddleWidth, paddleHeight));

How exactly works the initialization with { } ? Mmm

37
SFML projects / Re: operation bloodshed - (WIP)
« on: November 24, 2013, 12:28:07 am »
Like i said in Youtube, I'm interested on these tutorials (but with a bit of level, i already know how to use c++11 more or less, my interest is more like "good patterns" on game programming applied in this language)

38
SFML projects / Re: Zombie survival multiplayer game
« on: November 10, 2013, 08:17:20 pm »
Awesome tutorials you have in youtube, but i dont understand your language  :-[

Anyway cool project, i miss some zombie plagues but its in dev so its ok xD

39
SFML projects / Re: Zloxx II - An action Jump'n'Run
« on: October 01, 2013, 10:50:39 pm »
When i click on "New profile", i see this but i can't type or start the game. How it works ?



(Version 2.2 Windows build)

40
SFML projects / Re: What are you working on?
« on: September 22, 2013, 03:25:17 pm »
Sooooo.....



That's a total of 307204 sprites with stable FPS. Each sprite with his own transform state and color. They can use a texture too using a different texturePos.

I think i can start the shmup now mmm  ::)

41
SFML projects / Re: What are you working on?
« on: September 21, 2013, 09:57:27 pm »
All particles are rectangles with colour ? even the blood ? Or you have a tileset for them ? Awesome result anyway

42
SFML projects / Re: What are you working on?
« on: September 21, 2013, 05:18:53 pm »
I think your gifs doesn't have loop activated that's why they "die" when finish

43
SFML projects / Re: What are you working on?
« on: September 21, 2013, 04:46:47 pm »
I'm currently working in a SpriteBatch class for my engine (so i will get particles too ^^). The next thing Ill do will be a SHMUP (Shoot'em Up) very simple, but functional

Btw, @SuperV1234  Very cool proyect and effects ! Srsly awesome

44
SFML projects / Re: my network game
« on: September 21, 2013, 04:32:43 pm »
Why is this so FUNNY    :o    Awesome!

45
I'm in it  ;D  Awesome update. Community grows up !

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