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Graphics / [SOLVED]Textures disappearing out of existence.
« on: June 15, 2013, 09:48:31 pm »
Can buggy drivers cause textures to disappear from existence? Ie. The "latest" WHQL Nvidia 320.18 drivers.
Because this has been a thing only for my windows builds.
Second thing.... does SFML have any code that I can put a break point on to figure out this problem?
(Like if the texture is drawing without a texture or if a texture became corrupt?)
Because asking all this is easier than just saying that my textures are disappearing and blaming it on SFML for something I'm not entirely sure how it could do it.
Any help would be great!
Because this has been a thing only for my windows builds.
Second thing.... does SFML have any code that I can put a break point on to figure out this problem?
(Like if the texture is drawing without a texture or if a texture became corrupt?)
Because asking all this is easier than just saying that my textures are disappearing and blaming it on SFML for something I'm not entirely sure how it could do it.
Any help would be great!