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« on: November 09, 2012, 05:38:06 am »
Uh hi, new member here on the forums.
Been using SFML 2.0 for quite a bit sometime here, Working on a bunch of prototypes with it.
I just wanted to say hi, from the United States and wanted be part of a great library and its community.
I might ask a few questions here and there about some things.... I'm still pretty Avid with C++.
Your Forum header for General was "For everything that is not a help request"...
So if this is not supposed to be here... let me know, please?
I might show you guys a couple of my Prototypes I have been working on...
So, Ya... Sorry if this odd for anyone and there standards.
If I didn't say hi, it would have eaten away at me for not.
Oh and a quick question? Is it smart to build a engine or focus immediately on the game? or Both at the same time? Not all questions are stupid... not that its stupid at all... Okay maybe to me its stupid.
When I think of triple A games, I think engines and Vivid graphics. Ie:Source or Unreal or Frostbite
When I think Indie games, I imagine Very rushed primitive mock ups. Ie: The prototype of Worldofgoo or Braid
This is coming from somebody who over plans everything... and maybe over think too.
Which one is best any way aswell?