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Graphics / sort program
« on: October 03, 2010, 11:05:45 pm »
Your code is a bite distubing for me. Could you show what you get and what you wanna got (or suppose to)?
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As Hiura said it on the french forum, can you give us more than just a "no" ?
I don't exactly understand what you mean by "crappy cursors".
I'm proposing to add 2 functions to sf::Window :
SetCursor(sf::Sprite);
SetCursor(CURSOR_TYPE);
with enum CURSOR_TYPE(NORMAL,TEXT,WAIT, HAND, ...);
which means you can either use your cursor or use the system cursor (which is more user friendly for most applications).