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General discussions / How do you like to handle Multiplatform SFML projects?
« on: January 10, 2013, 12:39:12 am »
I've been using SFML for my project in Xcode and it was beautiful so I decided to port it to windows with Code::Blocks. Few road bumps but it now works fairly flawlessly.
Of course now I have 2 different versions on different OSes in different IDEs. I'd like to keep Xcode on my Mac for the semantic highlighting (which is quite amazing) which Code::Blocks sadly lacks.
Of course I can just copy my changed source files, move them with a flash drive and replace old files but that's a tad tedious.
I'm thinking of setting up a repository to keep source files the same for my stationary PC and for when I'm out in the world programming on my Mac laptop. (Granted Code::Blocks can handle repositories)
How would you handle this situation, or if you have, how did you manage?
Of course now I have 2 different versions on different OSes in different IDEs. I'd like to keep Xcode on my Mac for the semantic highlighting (which is quite amazing) which Code::Blocks sadly lacks.
Of course I can just copy my changed source files, move them with a flash drive and replace old files but that's a tad tedious.
I'm thinking of setting up a repository to keep source files the same for my stationary PC and for when I'm out in the world programming on my Mac laptop. (Granted Code::Blocks can handle repositories)
How would you handle this situation, or if you have, how did you manage?