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Messages - Cmdu76

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General discussions / Android Environment
« on: February 23, 2016, 12:37:45 am »
Hi all,

I'm actually learning how to use SFML on Android.
I'm porting my Windows games to Android and now I use the sfml example and this tutorial : https://github.com/SFML/SFML/wiki/Tutorial:-Building-SFML-for-Android

I modify files like Android.mk and all others by trying to change as few things as possible.
To code, I use Notepad++ and commands : ndk-build && ant debug.

I want to know if there are another ways to do it easier ? Like a specialized IDE ?

I saw Android Studio but I can't find on the doc how to work with the NDK with it, and Google links that has solutions to this looks like "hacks".
There is also Eclipse, quite used with Java, but Android advises to use Android Studio.

Which one do you use ? / What would you recommand ?

And also, where can I find more content to learn about how to deal with files like Android.mk or maybe directly SFML tutorials for Android ?

Thanks in advance :)

Feature requests / Re: Friendly string mapping to Keyboard::Key
« on: October 29, 2015, 07:53:15 pm »
Yeah it would be nice !

Maybe by using something like that : https://github.com/therocode/smartenum

SFML projects / Re: It Always Ends In Nuclear War
« on: December 30, 2014, 12:54:22 am »
Hi !

I'm looking at your project since a long time, and I'm again asking myself, what are your technique to generate the map ??

Your world looks very realistic and if you want to make a game like Civilization, you can be sure I'll try it :)

General discussions / Re: SFML 3 - What is your vision?
« on: September 05, 2014, 01:42:29 am »
Is there a place to regroup all ideas ?

I mean :
- A place of the features which "will be added" in SFML3
- A place of the features which might be added in SFML3
- A place of the ideas which will not be added in SFML3 (with a short explication why)

So what it's m'y vision for SFML3 :
- C++11 no-obligatory (to allow older platform)
- Filesystem
- GUI (like SFGUI)
- Easier ressources managements with containers (like Thor)

Build SFML, and then each others libraries is a bit boring (and hard for users the first time), thoses projects are "linked" with SFML and are very usefull and stable, why dont add them to SFML3 ?

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