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Graphics / Antialiasing error for shapes
« on: December 27, 2008, 03:09:37 pm »
Me too, apparently.
Another question: Why do all of the sample programs crash at the end with a "pure virtual function call" error? My game seems to have developed this as well, when I added some extra sprites.
EDIT: Apparently, when I only have one sprite being drawn to the screen, I don't get the error when the app closes.
Another question: Why do all of the sample programs crash at the end with a "pure virtual function call" error? My game seems to have developed this as well, when I added some extra sprites.
EDIT: Apparently, when I only have one sprite being drawn to the screen, I don't get the error when the app closes.