106
Graphics / Re: Sprite Source Rectangle Inaccurate?
« on: March 16, 2013, 05:31:24 pm »
Phew, I'm not the only one. I was writing a short example but I couldn't replicate the problem, I guess it was because the lack of smooth camera movement.
However, if I round the View's position to an int, it works in the way that I don't have any "new lines". In my program it only happens at certain points (http://imgur.com/r2WDtvl) but the same lines apear over and over.
I did smooth the texture, and yet it happens.
Any ideas?
However, if I round the View's position to an int, it works in the way that I don't have any "new lines". In my program it only happens at certain points (http://imgur.com/r2WDtvl) but the same lines apear over and over.
I did smooth the texture, and yet it happens.
Any ideas?