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Messages - santiaboy

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16
Keep your eyed peeled! Plataforma ULTRA's next version (Alpha 3) is coming next week!

It will come with:
  • Achievements/trophies
  • Unlockables
  • Much more!
Here's a sneek peek of the alpha 3!


Left to right: Quique character, the character creator, and crocky double jumping


Left to right: Trophy won, "You lose" menu

The trophies that you won will appear when you finish a level, or when you lose all your lives.

Full album: http://imgur.com/a/lRGNY

As always, feedback and questions are most welcome!
Cheers!

17
Alpha 2 is here!

Changelog:
  • Controller (xbox 360 pad) support
  • Better "Pause" screen. You can now restart from level 1, or the current level. Plus, it is prettier!
  • Added some more character parts. Go create some characters!
  • Added Quique, a community made character.
  • Bug fixing: the screen doesn't flash white when creating a new character; unlocking levels with zen mode



Windows version (64 and 32 bits)


Linux Version (Ubuntu 14.04 64 bits).
If it doesn't work, download the Windows one and use WINE.

18
SFML projects / Re: Plataforma ULTRA - Mod-friendly arcade platformer
« on: September 04, 2014, 05:47:18 pm »
Devlog #2: Customization

I come once again with another video! As the title suggests, in this devlog I explain what exactly can be modded or customized.

Of course any and all feedback is appreciated!

Hope you like it!

19
Graphics / Re: New renderWindow makes main renderWindow white
« on: August 28, 2014, 07:27:33 am »
RenderTexture doesn't have "capture". I would have had to something like getTexture().copyToImage().

In any case, using only Image turned out to be better for the thing I wanted.

20
Graphics / Re: New renderWindow makes main renderWindow white
« on: August 28, 2014, 01:39:04 am »
Thanks for your solutions, but none seemed to work so well on my side.

What I am using it for, it's to create an in-game character creator. I use the extra render window to manipulate images, and then turn them with capture() and then save them to a file with saveToFile().

If there is no other solution, I might try not to use the window, and use only sf::Image.

EDIT: Not using render window was way cleaner, and effective. My personal conclusion is that renderWindows shouldn't be used for what I was using them. Want image manipulation? Use sf::Image

21
Graphics / New renderWindow makes main renderWindow white
« on: August 27, 2014, 10:26:34 pm »
Hey guys, I encountered a bit of an issue. I want to create a new renderWindow so I can manipulate images, but when I do it the screen flashes. It is different depending on the main window style (none, closed or fullscreen).
None/closed: the screen flashes for a really short (but noticeable) time and then regains focus
Fullscreen: the screen goes white for a really short (but noticeable) time and then regains focus

Both of them are a little bit annoying, but the fullscreen it is even worse, as the screen goes white for a moment.

I think it is because the new renderWindow gets the focus as it is a new window, but I don't know how to solve it. Tried using setVisible(false) but didn't work out as I wanted.

Minimal code:
#include <SFML/Graphics.hpp>

using namespace sf;

int main()
{
    //RenderWindow mainWindow(VideoMode(1680, 1050, 32), "SFML Windowed Fullscreen", sf::Style::None);
    //RenderWindow mainWindow(VideoMode(1280, 720, 32), "SFML Windowed", sf::Style::Close);
    RenderWindow mainWindow(VideoMode(1680, 1050, 32), "SFML Fullscreen", sf::Style::Fullscreen);

    while (mainWindow.isOpen()){
        Event event;
        while (mainWindow.pollEvent(event)){
            if (event.type == Event::KeyPressed && event.key.code == Keyboard::Escape){
                mainWindow.close();
            }
            if(event.type == Event::KeyPressed && event.key.code == Keyboard::F){
                RenderWindow newWindow(sf::VideoMode(320, 128, 32), "Creating character", sf::Style::None);
                ///do stuff with the newWindow, and then it is useless
                newWindow.close();
            }

        }

        mainWindow.clear();
        ///draw main window stuff
        mainWindow.display();
    }

    return 0;
}

 

Note: My monitor goes up to 1680x1050, so that is my max resolution.

Any help, or hunches apprecieated! :D

22
SFML projects / Re: Plataforma ULTRA - Mod-friendly arcade platformer
« on: August 26, 2014, 05:58:40 pm »
Open alpha has arrived!


Plataforma ULTRA's open alpha has arrived, and it is coming with a punch! With 50 levels you'll have hours of fun platforming to make!

As it is an alpha, you'll see placeholder art, music, sounds, and levels. However, the essence of the game is already here!

Hope you like it!


Windows version (64 and 32 bits)



Linux Version. Tested on Ubuntu 14.04 64 bits


23
SFML projects / Re: Plataforma ULTRA - Mod-friendly arcade platformer
« on: August 19, 2014, 04:48:32 am »
I've been trying a new video format: Features. Videos of a minute long, focusing on one mechanic. This time, springs.



Feedback about the video format, and the video itself is most welcome. Hope you like it! :)

24
SFML projects / Re: Plataforma ULTRA - Mod-friendly arcade platformer
« on: August 06, 2014, 08:21:06 pm »
The camera stays a little bit ahead of the player so you can have space to see what's coming ahead (and above). You can hold down the "down arrow" to look below you (I think I don't show this in the video)

I did experiment locking the player to the center of the screen, but the camera moved a lot (as it was locked to player movement) and its movement wasn't as smooth as I liked.

25
SFML projects / Re: Plataforma ULTRA - Mod-friendly arcade platformer
« on: August 06, 2014, 06:02:39 pm »
Thanks!

Users did complain about the camera in the original Plataforma. The main problem is what happens when the camera detects you want to go right and you were going left or viceversa. It tries to adapt to where you want to go, so it rapidly switches sides.

I thought about making a maximum speed cap so it doesn't scroll so fast, and I am tinkering with that (The new version is not shown in the video). Thing is, I don't want it to feel slow, but I don't want players to get dizzy either.


26
SFML projects / Re: Plataforma ULTRA - Mod-friendly arcade platformer
« on: August 06, 2014, 12:57:54 am »
Thanks alex! Plataforma ULTRA is in the last end of the alpha. By my calculations we will hit beta by September/October.

I was wondering to do an open alpha, or wait for the beta. I think it would help Plataforma ULTRA as more people will be able to play it. But on the other hand, it could have backslash.

27
SFML projects / Re: Plataforma ULTRA - Mod-friendly arcade platformer
« on: August 05, 2014, 11:25:15 pm »
Thanks! I am glad you liked it

I started a video devlog series, and this one is the first video. I explain what Plataforma ULTRA is, and give an overview of the whole game.



They told me I have a thick accent, so I should probably work on that.

28

Make it your game


Plataforma ULTRA is a fun and engaging platformer. Levels are challenging but fair. What makes Plataforma ULTRA different? Players can change the world.


Creating and editing is a big part of the game. You can create levels, characters, and sprite sheets without touching code! Create characters from scratch (using Photoshop, for example) or use the in-game editor to create your very own character.

Play through 90 exciting levels filled with platforming challenges. On each level, you can win the points, time and life medals reaching up to the total of 270 medals to collect. Can you win them all?

Plataforma ULTRA is currently in development (open alpha) and it will launch at the beginning of 2015.


Downloads:


Windows version (32 and 64 bits)


Linux Version (64 bits). Ubuntu 14.04 or similar.


29
SFML wiki / Making a repeating credits sequence
« on: March 22, 2014, 10:48:45 pm »
Hey guys, I made a repeating credits sequence. It is licensed via MIT, so you are free to use it. I wanted it to upload it to the wiki, but before that I wanted some feedback as I don't want to upload something wrong.

I made it so you can customize it easily. The credits re-appear after they show a first time. If you add multiple texts and want all to be centered, I recommend you to use a std::list or std::vector to manage them.

The code is here: http://codepad.org/bL2zVmZY . The code pasted here looked ugly, even with the code tags

Cheers, and I look forward to your feedback!

Made a youtube video, but the quality is rather poor (sorry about that!)


30
SFML projects / Re: Plataforma - ALL ABOUT CUSTOMIZATION
« on: March 14, 2014, 05:47:26 pm »
GOOD NEWS EVERYONE!
Plataforma has its very own website! http://santiaboy.com/

Also, Devlog #4 is out. I wrote an article, which has the video embedded and all the cool links: http://santiaboy.com/devlog-4-plataforma-wants-you/

To finish it, I re-made the first post, and it looks really cool ;)

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