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Audio / Cant load any music-files
« on: July 20, 2009, 04:12:44 am »
Are you sure that the sound file is in the same folder as the executible?
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Quote from: "Daazku"48% while the app is running or after?
Because if its while the app is running its totally normal.....
how is that in any way normal?
void spriteManager::registerSprite(std::string type, std::string name)
{
if (type.compare("player") == 0){
genericSprite *player = new Player(name);
Sprites[name] = player;
}else{
std::cout << "Could not find sprite type" << std::endl;
}
}