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Messages - Groogy

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46
General discussions / Re: SFML Game Development -- A book on SFML
« on: June 27, 2013, 04:53:40 pm »
Thats where I have been trying but it doesnt have any place to put in my email address to provide the link to the code even though its available for other books and seemingly other people. Weird but I will keep trying. The book is excellent, good to see C++11 being used as well.

Thanks, Nexus will be happy, he was the one suggesting that we should use C++11, and I'm happy we went that direction. The modern programming style we use makes the book in my opinion.

Regarding the download, contact Packt Support, could be that you have to register the book at Packt since you bought it at a third party.

47
General discussions / Re: SFML Game Development -- A book on SFML
« on: June 27, 2013, 04:35:58 pm »
Bought the book from Amazon UK yesterday but the source files are still unavailable from the website. Is the download perhaps location dependant?

You should be capable of downloading it from here: http://www.packtpub.com/support/12705
I don't think that Amazon provides their own source of download I am afraid.

48
General discussions / Re: SFML Game Development -- A book on SFML
« on: June 27, 2013, 03:25:26 pm »
Congrats guys! Just purchased and checking it out. :) I only wonder how the cover is related to SFML?! :P

Thanks :)

THe cover is pretty normal for technical books, it's either something like this or pointless vector graphics. Got ton of programming books where none have a cover related to the actual topic. I mean the mythical man month book got dinosaurs on it's cover ;)

The sourcefiles are uploaded by now. However i have some problems to get everything running. Using Visual Studio 2012 Chapter 1-6 compile without errors. But the other ones give me the following error message:

Error   6   error C3849: function-style call on an expression of type 'const std::_Bind<_Forced,_Ret,_Fun,_V0_t,_V1_t,_V2_t,_V3_t,_V4_t,_V5_t,<unnamed-symbol>>' would lose const and/or volatile qualifiers for all 2 available operator overloads   SFML Game Development\07_Gameplay\Include\Book\Command.hpp

Any suggestions? Im not that experienced and would appreciate your help.

We only used VS10, MinGW and Linux environments when developing. We're having a look at Visual Studio 2012 now to correct the problem.

49
General discussions / Re: SFML Game Development -- A book on SFML
« on: June 26, 2013, 02:34:23 pm »
Is this book beginner-only or do you think people who have some experience with SFML2 could benefit from it as well?

To expand upon what Grimshaw said, we introduce a general-purpose command/message system in the book which even for some non-beginners could be a new thing to learn. Also we cover a lot of advanced topics like particles, post processing and network which you might not have learned either yet.

Also thanks for the appreciation here on the forum :)

50
Window / Re: Crash on pollEvent
« on: June 09, 2013, 08:04:59 pm »
I'm guessing you have a problem in the state manager since that one is removed now and it works.

51
Window / Re: Crash on pollEvent
« on: June 09, 2013, 06:26:35 pm »
Damnit Nexus you are fast, was just about to write the same thing :P

Anyway I am curious as of why you are using a unsigned int and not the enums SFML provides for style?

52
Graphics / Re: 2D drawing canvas
« on: June 09, 2013, 02:14:30 am »
I think someone made a SVG add on to SFML at some point, what happend to that project? Because that would be perfect for drawing paths.

Anyway you could implement your own Canvas/Path interface if you want and use sf::VertexArray in the background.

Even if SFML maybe not have exactly what you need it provides the tools you need in order to do it yourself ;)

53
C / Re: unresolved external symbol _sfWindow_Create
« on: May 18, 2013, 03:54:02 pm »
How did you get it to work? Because I get undefined reference to sfWindow_create even though I am linking against the library?
(Though I am sitting on Linux using GCC)

54
General discussions / Re: A new logo for SFML
« on: April 21, 2013, 09:21:56 pm »
I don't know how well a vote would turn out. I think if that is the case Laurent should go with a "I will take your opinion into consideration but it will not control my final decision"-vote.

In the end, he is the one that will have to live with it and he should at all times have the final say in my opinion ^^

55
General discussions / Re: A new logo for SFML
« on: April 21, 2013, 06:55:55 pm »
I must say I really liked the bird version :)

56
General discussions / Re: A new logo for SFML
« on: April 21, 2013, 02:41:38 pm »
There's also a certain hedgehog that's fast  ;)

My guess is that this certain hedgehog is trademarked...

57
General discussions / Re: A new logo for SFML
« on: April 21, 2013, 12:12:17 pm »
I would like a raven :P But  don't think that would fit in to the whole deal with SFML :P

How about hedgehogs? Why? Cause they are awesome!


Ow yeah, you might not know, but I have a hedgehog as a pet :P

PS: Also that picture will now be used for whenever anything crashes for me :P "Game crashed, Deal with it!"

58
General discussions / Re: A book on SFML -- looking for author(s)!
« on: April 16, 2013, 08:21:55 am »
You can probably arrange something :) buy a book, send it to Nexus and get it returned signed ;)

59
General discussions / Re: A new logo for SFML
« on: April 13, 2013, 12:33:48 pm »
I'm trying to think of a way to use it as a loading screen as well (sorry for dropping in from nowhere)
Would be pretty nice to have a gradient flashing behind the power button..... yes I'll actually try that :P

60
General discussions / Re: A book on SFML -- looking for author(s)!
« on: April 13, 2013, 12:23:26 pm »
Well we are not far from being done I feel. All drafts have been completed and now there's just some editorial work left.

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