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Messages - Astrof

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31
SFML projects / Thor C++ Library – An SFML extension
« on: May 02, 2011, 12:31:17 am »
Nice to know.  Ahhhh I'm so excited that I don't know where to begin on my project.  I had this idea shelved for like years.  But hopefully It'll almost work again.

32
SFML projects / Thor C++ Library – An SFML extension
« on: May 01, 2011, 08:46:24 pm »
Everything works now yay!

I have a small question, does the particle system only work with images or can it work with, say, Shapes or things?

33
SFML projects / Thor C++ Library – An SFML extension
« on: May 01, 2011, 07:21:48 pm »
Ah okay hmm is there a way to use github with svn? Or another way that provides a simple click and update vs redownloading every time?

EDIT: okay maybe I should do some research before posting...

Downloading git now.

34
SFML projects / Thor C++ Library – An SFML extension
« on: May 01, 2011, 06:13:12 pm »
I did that that's why I'm saying it doesn't make sense.  I point it to the dir which has the include folder and the lib folder.  
"C:\SFML\branches\sfml2"
which has bindings, build, cmake, doc, examples, extlibs, include, lib, src, CMakeLists.txt, and license.txt

The tutorial is also maybe a bit off? In the tutorial it has listed a "SFML-Include-Dir" which isn't on the current one (it instead has SFML-Dir and SFMLDIR)

The errors I'm getting are about each libs debug library (but I have compiled for debug libs too).


EDIT:
Okay nevermind I fixed it.  Didn't realize that SFML installed to program files.  I so stupid...

Now I'm getting something about how PollEvent is not a member of RenderWindow?

35
SFML projects / Thor C++ Library – An SFML extension
« on: May 01, 2011, 03:53:11 am »
Hmm okay I'm obviously doing something wrong.  

I'm using SFML 2 from the svn.  I used cmake to build svn and was able to make a sample window and such, so that worked.  I went back and tried to compile the INSTALL project and it failed: gave me this error:

Code: [Select]

Error 1 error MSB3073: The command ""C:\Program Files (x86)\CMake 2.8\bin\cmake.exe" -DBUILD_TYPE=Release -P cmake_install.cmake
if errorlevel 1 goto :VCEnd
:VCEnd" exited with code 1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets 113


EDIT:
Okay the problem? Admin privileges.  Stupid windows...

Now it's saying something like the SFML libraries can't be found?
Code: [Select]

Could NOT find SFML (missing:  SFML_AUDIO_LIBRARY SFML_GRAPHICS_LIBRARY SFML_WINDOW_LIBRARY SFML_SYSTEM_LIBRARY) (Required is at least version "2")
CMake Error at CMakeLists.txt:73 (message):
  SFML directory not found.  Set SFMLDIR to SFML's top-level path (containing
  "include" and "lib" directories).


Configuring incomplete, errors occurred!

36
SFML projects / Thor C++ Library – An SFML extension
« on: April 30, 2011, 08:52:57 pm »
I was just wondering about Box2D as I use that mainly for collision detection.  


Also I think I'm just stupid but how do I build this with cmake for VS2010? Specifically setting the SFMLdir

Edit:
Actually I think it's mainly me not knowing how to use cmake.  I'll not flood this thread and instead ask in the help forum.

Edit2: Okay So I get this error:
Code: [Select]

CMake Warning at CMakeLists.txt:67 (find_package):
  Could not find module FindSFML.cmake or a configuration file for package
  SFML.

  Adjust CMAKE_MODULE_PATH to find FindSFML.cmake or set SFML_DIR to the
  directory containing a CMake configuration file for SFML.  The file will
  have one of the following names:

    SFMLConfig.cmake
    sfml-config.cmake



CMake Error at CMakeLists.txt:73 (message):
  SFML directory not found.  Set SFMLDIR to SFML's top-level path (containing
  "include" and "lib" directories).


Configuring incomplete, errors occurred!


I'm trying to compile with VS2010 and SFML2.

37
SFML projects / Thor C++ Library – An SFML extension
« on: April 30, 2011, 02:08:17 am »
whoa NICE! I haven't looked into SFML for like...two years or so? But wanted to get back into a mini project or two.  Love the inclusion of the particle engine.  

So I haven't looked into it too much yet (don't shoot me) but was wondering, so the triangulation ties in with box2D? My previous project died because something was wrong with wither box2D or the Spark particle engine that I was using.

38
Feature requests / SFML on Android using NDK?
« on: April 21, 2010, 04:47:22 am »
I'm planning on getting a new phone soon and will probably get an Android phone.  I was wondering, would it be possible to port SFML to Android using the Android NDK?  What would be needed for this venture?

39
Window / How Can I Change SFML Window Title Text During Game???
« on: September 04, 2009, 09:47:48 pm »
It is not in the library but you can write a function yourself (but will be OS specific)

40
Window / Fullscreen Stopped Stretching?
« on: September 03, 2009, 05:34:59 am »
I think I'd rather have it center than stretch.  In fact I'm trying to figure out how to manually do that (but maybe draw some stripes or something to reduce burn in)

41
Graphics / Moving sprites problem
« on: August 31, 2009, 04:53:56 am »
Well you want the magnitude of the vector to be 1, not the components themselves.  To do that you take the vector components and divide it by the magnitude of the vector.

42
SFML projects / Orx - 2D-oriented, data-driven game engine
« on: August 21, 2009, 09:04:09 pm »
the site seems to be down.

43
Quote from: "BoingBoing"
It's pretty much a generic top down shooter :D

Would be cooler if you had a story and better non-stock graphics.

I don't know how I got the time, but I made this thing for you:


To replace your... light.. house...  :?

Edit: Also, sticking TM and (R) everywhere isn't legal.


Hey BoingBoing, could you make me a logo?  Im in the process of making a game but have no art skills whatsoever (so hafta leach art from everywhere).

44
Graphics / App crashes if more than 1 sprite used
« on: August 21, 2009, 06:38:25 am »
What happens if you use a second image (instead of a second "test.png")?  Like just some random other image.

45
Graphics / App crashes if more than 1 sprite used
« on: August 19, 2009, 04:34:01 am »
What happens if s_two uses the image from i_one?  Have you tried running it in debug mode?  The return code is an access violation error (so means illegal access of memory, probably the image not loading properly (but not returning that it didnt load properly?)).  Have you tried using SetImage() (instead of passing it to the constructor)?

Also, Version of SFML/OS?

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