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Messages - Nothingness0x

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16
SFML projects / Tilemap Editor (working title)
« on: June 22, 2010, 07:06:58 am »
hey,

1) I was wondering if i can import my own tiles set in your editor ?

2) If yes do i have to respect some rulez to make it work as good as your exemple with your tiles ?

3) Why I still can't put collisions on the map ?

4) Collisions and layer management are saved and managed by the map walker ? I mean my character will directly be stop by a collision or will be able to walk behind a tree ?

5) After the animated tiles, do you expect to do something else or the editor will be finished ?

Good job for your editor, i cant wait for the last release so i can use it for my RPG

17
SFML projects / Tilemap Editor (working title)
« on: June 01, 2010, 01:05:07 pm »
yeah but you didnt post the version 1, the one in the first post is still v o,9

18
SFML projects / Mappy tilemap engine playback library port for SFML
« on: April 02, 2010, 01:50:52 am »
Yes I still have some other questions actually :

1)Can I load my own tiles on the editor ?
Or do I gotta use only specific tiles provided by the editor ?

2)and If for exemple I put a tree on my map, how do you manage the fact that the character can pass behind the tree without being blocked (I mean the character pass behind the tree and disapear behind because the tree is draw after the character ), whereas if the character pass in front of the tree, the tree is drawed after the character because the character is in front of the tree, and the collision area must be somewhere in the middle of the character.


3) When you click on a tiles or a groupe of tiles, it would be great if your mouse pointer take the image of the tiles you clicked on, because it's hard to aim with the basic mouse pointer and you dunno what you took, because right now all i see is a white thing.

4) is it possible to take several tiles at the same time ? I mean if i have a house who is made of 6 tiles for exemple, I should be able to take the whole 6 tiles house at the same time and draw it on the map without having to draw my house tiles per tiles

5) If i create a map and save it, is it save on a .txt ? I have to know how its saved to know how to developp my map reader inside my game ...

6) The version i download here http://www.tilemap.co.uk/mappy.php  is the sfml/c++ version right ?

I hope you understand what i mean cause my english is not perfect .... sorry about that.

thanks

19
SFML projects / Mappy tilemap engine playback library port for SFML
« on: April 01, 2010, 12:50:36 am »
one question : How do you put collisions ? And how it is saved on the file ? (wanna know to know how to program the map reader)

Can we use animated tiles like water ? How

Thanks and good job

20
SFML projects / Tilemap Editor (working title)
« on: March 15, 2010, 12:36:06 am »
I do not understand how the collision management works ? I mean how do I put collision on my map ?? Besides can you tell us more about the way the map are saved ?? In an xml file ? Every informations are saved ? (tiles positions collision ...) It would be helpful to know this in order to program a map reader using your maps in our games

thanks

21
SFML projects / Tilemap Editor (working title)
« on: January 24, 2010, 11:23:00 pm »
When you put collision into the editor I think I m gonna use it for my game cause its the best editor I ve seen so far, i mean for now it is not usable, but if you put everything we need into, its gonna be perfect

22
SFML wiki / Filter class
« on: January 10, 2010, 05:55:52 am »
well, i didn't impose to use a 800x600 picture, it would work for any image, if you don't wanna use an image of the dimension of your resolution then you can (like you said) rezise it, it won't change how the class works.  :wink:

23
SFML projects / KreiselBall
« on: January 02, 2010, 06:52:57 pm »
" have made a particle emitter class for the game, which can currently achieve quite a few effects like rain, animated clouds, explosions and more. I currently have a problem with it, which makes it not very usable for other projects, so it would require some work to make it available for others, but if the interest is high enough, i could release it to the public, maybe under BSD license. Please let me know if you are interested."


Did you do it for public ? Would be interisting ...

24
SFML wiki / Filter class
« on: December 28, 2009, 02:48:13 pm »
Hey,

I just have posted a new class on the english wiki to apply color or brightness filter to your windows. Handy to create a transition during a zone changement for example :

http://www.sfml-dev.org/wiki/en/sources/filter

Tell me what you think about it  :wink:

25
Graphics / How do I do backgrounds? [Not Relevant anymore]
« on: December 27, 2009, 03:34:01 pm »
That's scaring me out, because I'm gonna buy a new computer and so I will probably have window 7 with it. If I cannot keep on using SFML, it's gonna be bad. There's no way I'll give up SFML for another lib  :cry:

26
SFML projects / Tilemap Editor (working title)
« on: December 12, 2009, 04:55:26 pm »
1 2 3) , are you going to implement it in a near future ? It would be a perfect editor with those options.



I've found the way to draw a map with the layers now. Not very handy because if I don't have opaque tile on the tileset I load ? How can I fill with opaque tile ? maybe you should bring an option to auto bring opaque tile when you create a layer ...



and I thing the first option I told you is essential :

(When you click on a tiles or a groupe of tiles, it would be great if your mouse pointer take the image of the tiles you clicked on, because it's hard to aim with the basic mouse pointer and you dunno what you took.)

to see where what you're about to draw is gonna take place  :D

27
SFML projects / Tilemap Editor (working title)
« on: December 12, 2009, 12:16:03 pm »
Another questions :


- How do I put collision ? (if it's possible) because I wanna know for example if i put collision on a tree and I save it, would the collision be saved as well in the file ? In rpg maker you can do it by puting X when you can't go throught and O when you can pass

-and maybe you should put a cancelled button to cancel the last action (like ctrl Z) ?

-What about animated tiles ? For example water ?


-Why do I have a grey background on the tiles ? How do I get opaque background ?

I'm sorry but I've got a lot of bug with the layers ... I created a map with 3 layers, and sometimes layer doesn't apear on the screen, sometimes I can't draw it ... sometimes what I drawed disapear when i change layer ..
It's been one hour I tried things, but I think there's definitely a problem with your layer bewteen layer view and layer selection

28
SFML projects / Tilemap Editor (working title)
« on: December 12, 2009, 12:03:09 pm »
Ok I'm glad you understood all my request this time, I'm gonna use more your editor when I get the time , and I will do feedback again if I find another thing

29
SFML projects / Tilemap Editor (working title)
« on: December 12, 2009, 11:11:56 am »
First sorry if you don't understand as I'm not a native english speaker.

So :

2) I meant when you keep on clicking on the mouse to keep on drawing the tiles you choosed, for example if I take the whole tree, if I wanna draw 4 tree close to each other, I can't do it by keep on clicking on th mouse because it's gonna erase the tree drawed before, you should forbid to draw a new thing if it's gonna be draw on an already existing thing on the map. The only solution to erase something would be to choose the option erase or draw grass.

3) I just talked about the order of the tiles on your image for example imagine "3" is the different part of the tree :

11111333111111
11133311111111

You can't take the whole tree because the middle part is not perfectly below the high part. (sorry for this ugly  design  :D  ) hope you understood this time

4) Sorry I haven't seen.

of course everything I'm saying is what I would bring to my editor so it's just suggestions I'm not saying your work is bad or something :)

Anyway when you save a map, does it save the collision of the objects or just an image of what you drawed ?

30
SFML projects / Tilemap Editor (working title)
« on: December 12, 2009, 10:32:44 am »
Hi, I just have downloaded your editor and I'm testing it as I need one for my game.

First feedbacks :

1)When you click on a tiles or a groupe of tiles, it would be great if your mouse pointer take the image of the tiles you clicked on, because it's hard to aim with the basic mouse pointer and you dunno what you took.

2) When you keep on clicking on a map to draw a lot of time the same tiles, you should forbid to draw a tiles if it  would be draw on one other, (that's mean it should be a collision system to know if you can actually draw the tiles or not)

3) The tiles image you provided with the editor is not very handy because the tiles ar not centered, I mean for example you can't take the whole tree or the whole boat in one time to draw it

4) You only have one layer

I haven't tried to save a map for now ii was just to give you idea to improve your editor if you wanna improve it

see ya

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