Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nothingness0x

Pages: 1 2 [3]
31
Window / Get the char of key pressed
« on: December 11, 2009, 04:47:51 pm »
Gregory what about posting your code so we can see where you're stuck in order to help you out ?

32
Window / Get the char of key pressed
« on: December 11, 2009, 04:44:38 pm »
Sorry didn't see  :lol:

33
Window / Get the char of key pressed
« on: December 11, 2009, 04:41:30 pm »
I think he just wanna use the TextEntered event

You've gotta use sf::Event::TextEntered.
Then use Event.Text.Unicode to add the new letter entered to your string

34
Window / Menu
« on: December 11, 2009, 10:09:54 am »
You can do it youself (as I did for a program), but obviously it won't be as nice as a windows' window (uh ?) since SFML is not that kind of library

35
SFML website / Why do you put sf:: in tutorials
« on: December 11, 2009, 10:03:25 am »
Sorry i was meaning that I'm not for writting "using namespace ..."  , just a misunderstanding  :)

36
SFML website / Why do you put sf:: in tutorials
« on: December 11, 2009, 09:38:11 am »
I find it better to use "sf::" that gives personnality to SFML, besides I'm not for namespace at all, because you can do mistake if there's a same name in two differents librairies, for exemple sf::String and std::string. I personnaly use the namespace only for STD, and using "sf::" allow you to directly recognize that you are using a SFML function.  :D

37
SFML projects / Simple Chess
« on: December 11, 2009, 09:31:28 am »
Nice game, must have been hard to program the rulez of chest ...

Pages: 1 2 [3]