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1
SFML website / SFML and Linux Tutorial - installation with apt
« Last post by pwlsp on Today at 11:48:49 am »
I already solved my problem.
I tried to remove this post, but I can't, sorry.
2
General discussions / Re: SFML 3.0.0 released
« Last post by MetalCoder on Today at 04:31:36 am »
Congrats on SFML 3!

Is CSFML updated to version 3 yet?
3
General discussions / Re: SFML 3.0.0 released
« Last post by Hapax on December 21, 2024, 08:17:01 pm »
Excellent! Congratulations!
I'm glad it's official and it's stable enough to finally replace v2.

I just hope the downloads will soon follow... ;)
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General discussions / Re: SFML releases
« Last post by eXpl0it3r on December 21, 2024, 07:28:09 pm »
SFML 3.0.0

Read the announcement here: https://en.sfml-dev.org/forums/index.php?topic=29747.0
5
General discussions / SFML 3.0.0 released
« Last post by eXpl0it3r on December 21, 2024, 07:25:22 pm »
We are very excited to announce the release of SFML 3! ๐ŸŽ‰

After close to 12 years since the last major version of SFML came up, it's time for an upgrade! 
Three years in the making, with over 1'100 commits, 41 new contributors, and a lot of time invested, we want to thank each and everyone who helped make SFML 3 a reality. 
A massive thank you to Thrasher, who relentlessly pushed SFML 3 forward and has by far contributed the most time and effort-wise, with over 500 pull requests to his name alone! A special thank you also to SuperV1234 for laying the foundation early onto which SFML 3 was built. ๐Ÿ™Œ

Highlights

  • SFML has finally been updated to support and use C++17 โš™๏ธ
  • The test suite has been massively expanded to 57% code coverage ๐Ÿงช
  • OpenAL has been replaced with miniaudio ๐Ÿ”Š
  • New and improved event handling APIs โŒจ๏ธ
  • Scissor and stencil testing ๐Ÿ–ผ๏ธ
  • And more...

See the changelog for more details.

We have also overhauled the website, which next to being mobile friendlier should allow us to update the website more easily.

Migration

SFML 3 is a new major version and as such breaking changes have been made. 
To ease the pain of migration, we've written an extensive migration guide.

Migration Guide ๐Ÿ“

In the meantime we've also updated all tutorials and have a pre-release API documentation available.

Social Media

Bluesky / Twitter / Fediverse

Contributors

See the full list of contributors on GitHub
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General discussions / Re: Duplicate windows on macOS (15.2) using SFML 2.6.2
« Last post by Oliver Ewald on December 19, 2024, 10:15:32 pm »
I got it working with a "sleep(0.2)" statement directly before the RenderWindow statement:

[...]
sleep(0.2);
RenderWindow window(VideoMode(504, 504), "The game of chess");
[...]
7
General discussions / Re: Duplicate windows on macOS (15.2) using SFML 2.6.2
« Last post by eXpl0it3r on December 18, 2024, 10:58:06 pm »
Do you have a screenshot? I don't quite understand what "duplicate (highly overlapping)" means exactly.

When does this happen? At the start of the application? Do you start it multiple times?
8
General discussions / Duplicate windows on macOS (15.2) using SFML 2.6.2
« Last post by Oliver Ewald on December 18, 2024, 07:58:06 pm »
I am using SFML (2.6.2) for macOS (15.2) on Xcode.
I face the problem that in ca. 8 out of 10 cases I get a duplicate (highly overlapping) window displayed.
I reduced my code to the below minimal code example that produces the problem:

#include <SFML/Graphics.hpp>
int main() {
    sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Test");
    while (window.isOpen()) {
        sf::Event event;
        while (window.pollEvent(event)) {
            if (event.type == sf::Event::Closed)
                window.close();
        }
        window.clear(sf::Color::Black);
        window.display();
    }
    return 0;
}

Can anyone help me to solve that problem?
 
9
SFML wiki / Re: Frame Interpolation Example
« Last post by eXpl0it3r on December 16, 2024, 11:12:05 pm »
Cool! :)
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Graphics / Re: Loading SFML Textures in Opengl
« Last post by Hapax on December 16, 2024, 05:45:20 pm »
I see.
And where you able to bind the texture as I mentioned?
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