Sorry I keep posting these questions, but I'm trying to port a game to mac and I keep running into snags, and since I know virtually nothing about the platform, these snags are quite difficult to overcome. Thanks for promptly responding to all of my questions so far, Ceylo.
So my new problem is with sfml-audio. I can succesfully run the sample programs that are precompiled, but when I compile them myself, they no longer work. I can get them to compile, but they always crash at runtime. The place they crash is when alSourcei is called in the constructor of sf::Sound (Sound.cpp, line 41). I get the same crash in my own programs. What could be the problem?
Thanks