I looked at glulookat(Which removed the geometry or moved it out of view) and I think that would have worked if I wasn't so tired from working on this. Sounds like I'm going to have to man up and code the DebugDraw in SFML... Which I thought about first but I figured out I could copy/paste the testbed draw stuff and modified it to my scale for the screen and objects of SFML. I'll work on this tomorrow(later today) but if you or anyone else found/finds/knows a fix for it, I'd be grateful.
I also thought about adding the cameras position to each OpenGL point as a offset, for an illusion of a camera... Which might be a mess of code in the end... It might work... It might also be very inaccurate.
Also a simple 3D camera would be a nice feature for SFML, Maybe with some fancy 3D stuff like triangles and quads... Considering that the OpenGL camera is really hard to work with.... Makes me want to use DirectX. :/