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How to get cordinate of top left pixel in client area of RenderWindow?
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Topic: How to get cordinate of top left pixel in client area of RenderWindow? (Read 2488 times)
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pwnstar23
Newbie
Posts: 16
How to get cordinate of top left pixel in client area of RenderWindow?
«
on:
January 11, 2013, 08:41:11 am »
I found that Mouse::getPosition() returns window space, you can subtract window.getPosition() but its off by the boarders of the window I think. How to get this right?
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Laurent
Administrator
Hero Member
Posts: 32498
Re: How to get cordinate of top left pixel in client area of RenderWindow?
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Reply #1 on:
January 11, 2013, 08:47:20 am »
So you need
Mouse::getPosition(window)
(read the doc and tutorials please).
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Laurent Gomila - SFML developer
pwnstar23
Newbie
Posts: 16
Re: How to get cordinate of top left pixel in client area of RenderWindow?
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Reply #2 on:
January 11, 2013, 08:53:57 am »
Yea thank you. I was doing a search and found that. Seems like it would be useful if you had a method on window class to get the client rect, for other programming problems.
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Laurent
Administrator
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Posts: 32498
Re: How to get cordinate of top left pixel in client area of RenderWindow?
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Reply #3 on:
January 11, 2013, 09:09:16 am »
Quote
for other programming problems
Such as...?
The client rect is useful only if you have desktop coordinates. The only function that returns desktop coordinates is Mouse::getPosition(), and it already has an overload to get client coordinates. So I don't think that such a function would be useful at all.
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Laurent Gomila - SFML developer
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