Thanks everyone for your input and help (Laurent, zsbzsb, binary1248). It's greatly appreciated. I've decided to go ahead and simply:
while( window.pollEvent( _event ) );
If the user continues to press a key or moving the mouse, well then it's his problem. In reality, after testing, the pollevent is faster than the key repeat, so it technically works for 99%, there's just this one edge case where if the mouse is constantly moving, then my app blocks until it stops. Odds of that happening in reality are low so I'm willing to compromise.
I'd rather not make you guys bloat the library with another function that only us legacy-stuck dudes are going to need.
Cheers and keep up the good work on SFML.