Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Joystick not working - using SFML 1.4+SVN Win32...  (Read 2004 times)

0 Members and 2 Guests are viewing this topic.

JeZ-l-Lee

  • Jr. Member
  • **
  • Posts: 80
    • ICQ Messenger - 223180991
    • MSN Messenger - JeZLee@Live.com
    • AOL Instant Messenger - SLNTHERO@aol.com
    • View Profile
    • http://www.SilentHeroProductions.com
    • Email
Joystick not working - using SFML 1.4+SVN Win32...
« on: February 15, 2009, 04:18:49 pm »
Joystick not working - using SFML 1.4+SVN Win32...

Hi,

I am not getting anything for the X/Y axis
on my joystick using SFML 1.4+SVN on Windows.

I have a unique setup:
- Windows Vista SP1 32bit
- Super Dual Box Pro (dual PlayStation2 joystick USB adapter)
(have one PS2 joystick plugged into port "Player 1")

Here is my test source:

Code: [Select]
const sf::Input& InputTest = visuals->App.GetInput();

sprintf(visuals->VariableText, "%f", InputTest.GetJoystickAxis(0, sf::Joy::AxisX));
visuals->DrawTextOnScreenBuffer(visuals->VariableText, 22, sf::Color(255, 255, 255, 255), sf::Color(0, 0, 0, 255), true, 5, 525, TextLeft);

sprintf(visuals->VariableText, "%f", InputTest.GetJoystickAxis(0, sf::Joy::AxisY));
visuals->DrawTextOnScreenBuffer(visuals->VariableText, 22, sf::Color(255, 255, 255, 255), sf::Color(0, 0, 0, 255), true, 5, 550, TextLeft);


I tried different things, but nothing seems to be working on my side.
Any help you can offer me would be appreciated...
JeZ+Lee
Silent Hero Productions(R)
Video Game Design Studio

http://www.SilentHeroProductions.com

 

anything