thanks about the _Names being for implementation, I was working on a project a while back that enforced using _Name, and never switched back to m_Name :-) all future code will be using it,
how do I properly copy a texture? I want a new pixel set to be created, but the pixel set to have the same values as the old texture, your wording is slightly hard to understand, I want it to reside at a different address, don't I? but if it is a different address, how could it refer to the old address?