I hope this is in the right forum.
I'm attempting to send the mouse position and a sprite position, as well as create a rectangle object with the sprite position in a member function on call, then produce movement from a mouse click when the rectangle is clicked on, but for some reason it won't accept the coordinates.
In int main() before loop
// Object creation
Warrior warrior;
warrior.setWarrior(288,672);
// Mouse position
float mPosX = sf::Mouse::getPosition(gameWindow).x,
mPosY = sf::Mouse::getPosition(gameWindow).y;
// Sprite position
float warPos[4] = {
warrior.warrior.getPosition().x,
warrior.warrior.getPosition().y,
warrior.warrior.getGlobalBounds().width,
warrior.warrior.getGlobalBounds().height };
In class
// Class member function prototype
void moveWar(float Px, float Py, float Gx, float Gy, float Mx, float My);
// Class member function
void Warrior::moveWar(float Px, float Py, float Gx, float Gy, float Mx, float My)
{
sf::IntRect warRect(Px, Py, Gx, Gy);
if (sf::Mouse::isButtonPressed(sf::Mouse::Left) && warRect.contains(Mx, My))
warrior.move(0,-16);
};
In game loop
gameWindow.draw(warrior.warrior);
warrior.moveWar(warPos[0], warPos[1],
warPos[2], warPos[3],
mPosX, mPosY);
All directories and libraries are properly included where relevant. If I'm not providing enough information please let me know. I'm new to a lot of this; I'm using SFML for my second c++ course class project and so far it's helping me tremendously with learning the language, but I stumble at times with likely simple problems like these.