Hello, I am developing a simple game and I want to load images to use a textures. I am able to get it to load from Visual Studio on Windows fine, but I do not know where to place the files in OSX using XCode.
Here is the line of code that I am using to load the file.
texture.loadFromFile("splashscreen.png")
I realize that the pathing is different, so is there anyway to detect the OS and use the path that fits? Thank you for any help.