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Topic: Signalsending system (Read 8062 times)
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Groogy
Hero Member
Posts: 1469
Signalsending system
«
Reply #15 on:
April 07, 2009, 07:47:27 pm »
I've added it
http://www.sfml-dev.org/wiki/signalsender
Though this Wiki is confusing me so if someone could help me to get it into the right place ^^
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Developer and Maker of
rbSFML
and Programmer at
Paradox Development Studio
dabo
Sr. Member
Posts: 260
Signalsending system
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Reply #16 on:
April 07, 2009, 07:56:41 pm »
thanks a lot, swedes are good people
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Groogy
Hero Member
Posts: 1469
Signalsending system
«
Reply #17 on:
April 07, 2009, 08:01:44 pm »
Quote from: "dabo"
thanks a lot, swedes are good people
Nah I just misses what's called a life ^^
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Developer and Maker of
rbSFML
and Programmer at
Paradox Development Studio
Laurent
Administrator
Hero Member
Posts: 32498
Signalsending system
«
Reply #18 on:
April 07, 2009, 08:37:23 pm »
You have to add it under wiki/en/sources, and add it to the index page (still wiki/en/sources). So now you have to remove the page you just created, and recreate it at the right place. I leave it to you as an exercise
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Laurent Gomila - SFML developer
Groogy
Hero Member
Posts: 1469
Signalsending system
«
Reply #19 on:
April 07, 2009, 08:49:52 pm »
Aight, now it's there
http://www.sfml-dev.org/wiki/en/sources
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Developer and Maker of
rbSFML
and Programmer at
Paradox Development Studio
Groogy
Hero Member
Posts: 1469
Signalsending system
«
Reply #20 on:
April 08, 2009, 01:30:08 pm »
Awsome! I found a great way using signals to keep track of what items is going to be painted
And just send a custom signal to them telling them to repaint ^^
This was more useful for non-sfml events than I thought myself.
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Developer and Maker of
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and Programmer at
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