I'm getting the same error I believe when my game shuts down. It's a very wierd error. I will send you my project in PM Laurent, it's not too big yet.
My call stack:
> sfml-window-d.dll!sf::priv::WindowImplWin32::SetActive(bool Active=true) Line 298 + 0x1c bytes C++
sfml-window-d.dll!sf::Context::SetActive(bool Active=true) Line 64 + 0x18 bytes C++
sfml-graphics-d.dll!sf::priv::GraphicsContext::GraphicsContext() Line 69 C++
sfml-graphics-d.dll!sf::Image::DestroyTexture() Line 766 + 0x8 bytes C++
sfml-graphics-d.dll!sf::Image::~Image() Line 117 C++
sfml-graphics-d.dll!sf::Font::~Font() + 0x63 bytes C++
sfml-graphics-d.dll!`sf::Font::GetDefaultFont'::`2'::`dynamic atexit destructor for 'DefaultFont''() + 0x28 bytes C++
sfml-graphics-d.dll!_CRT_INIT(void * hDllHandle=0x10000000, unsigned long dwReason=0, void * lpreserved=0x00000001) Line 446 C
sfml-graphics-d.dll!__DllMainCRTStartup(void * hDllHandle=0x10000000, unsigned long dwReason=0, void * lpreserved=0x00000001) Line 557 + 0x11 bytes C
sfml-graphics-d.dll!_DllMainCRTStartup(void * hDllHandle=0x10000000, unsigned long dwReason=0, void * lpreserved=0x00000001) Line 507 + 0x11 bytes C