Ok. I had resorted to using C::B again, but the lack of intellisense, among other things - well, I realized, those things are incredibly helpful to my productivity.
That being said, I still have no idea what the problem is. I decided to scrap it, and try to restart. Note that this included reinstalling VS, and it wasn't the problem. (after uninstalling, that is). So, a corrupt install is not the issue at play here.
I decided to try dynamic first. If I can get that to work, then I might try static, but not untill then. (and if one works, both should, in theory). Here are the details:
I am using the Visual 11 win64 build, from the unofficial nightly builds, to rule out my building the libs incorrectly.
I decided to just include both that, and the entire project file, which would have the source, paths, and what have you, which should help resolve... about everything, I think. This is here:
http://www.mediafire.com/?6869f117dqsrudt.
Assuming it is not the paths, and not the libs, what could it be? As I said (I think), I am on Windows 7, 64-bit. Perhaps using the 64-bit is incorrect (the nightly build), for whatever reason. Any ideas on this? I really, really, want to get this to work. Both for making games, and as a windowing utility for openGL. And input. And, say, even sound. As far as I see, it really is the best thing to use, in this case.
EDIT: the error would probably helpful, wouldn't it?
Error 1 error LNK2019: unresolved external symbol "__declspec(dllimport) public: float __thiscall sf::Time::asSeconds(void)const " (__imp_?asSeconds@Time@sf@@QBEMXZ) referenced in function _main
There are two others that are the same but about different aspects of the time or clock objects.