Hello everyone. After some time I am returning to sfml using pysfml-cython and am trying to get my bearings, not doing anything special. I'm trying to write a simple class that extends RectangleShape to draw another object inside of it. Judging from
the documentation I should be able to write a class the extends Transformable (RectangleShape eventually does) and just override the draw function like normal, but making a class like this:
class DrawingRect(sfml.RectangleShape):
def __init__(self):
sfml.RectangleShape.__init__(self,(100,100))
def draw(self, target, states):
print "here"
Instead of drawing nothing when I call window.draw(myrect) and printing "here", it just draws the rectangle like normal and prints nothing, meaning it's not calling my new draw function. Am I missing something? Is there another class I need to inherit? Thanks.