The relation to SFML.. well we (yes, im working with Znake) are building the engine in SFML and Visual C++. It seems a regular Win32 project in Visual Studio 2008 has no problem passing through the correct LPARAM from the WM_INPUT message. How can we catch that event in SFML?
we figuered the GlobalOnEvent() function in the lib source would be the best way to catch it, but so far we've been unsuccesfull.
long story short: a normal Win32 app can properly catch the WM_INPUT message and pass through the LPARAM we need to Raw Mouse. Can we do this in SFML, as a console app with SFML windows, and if so how's the best way to do it?
thanks.