Yes I have, and SFML works fine. When you want to grab the pixel data from Bink, you have to lock the buffer, get the data, then unlock the buffer. Fine.
Problem is, once the buffer is unlocked, the pointer to the frame data is set to 0. So when the texture is updated, you see nothing (as 0 = transparent!).
If you try to do an sf::Texture update before the buffer is unlocked, it doesn't work either.
Bink is used by the biggest names in the games industry.....so I would think it is 100% OK. It must be me misunderstanding things..........but I have no idea what.
Ed