By default, does SFML use software rendering? I saw on the features page that it talks about using the GPU and OGL to do rotozoom and other things.
My concern is that I'm an ex-SDL user and the software rendering with their API was horrid and slow. If I create an OGL window and use SFML, does it pass off processing to the GPU? How exactly does SFML do all that fancy stuff it does? :lol:
Thanks!