Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Box2D SFML 2.0  (Read 5863 times)

0 Members and 1 Guest are viewing this topic.

AnnNova25

  • Newbie
  • *
  • Posts: 4
    • View Profile
    • Email
Box2D SFML 2.0
« on: June 24, 2013, 03:10:44 pm »
Hi.

This is my project Box2D + SFML 2.0 (part one - easy).


Part one. It contains fifteen simple lessons which show step-by-step library Box2D.


Planning the second part (depending on interest) "know how" - ready solution (top-down car, water, simple platform game, ect).

They are interested in?





eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11037
    • View Profile
    • development blog
    • Email
AW: Box2D SFML 2.0
« Reply #1 on: June 24, 2013, 04:01:17 pm »
Not sure what exactly you're talking about. Is it a book or an ebook? Are those video lessons? Is part one already finished? How's publishing this? Is there a website?

Generally I'm interested in seeing some stuff around Box2D and SFML. If you're just starting, I'd suggest though to use VS 2012 instead of VS 2010. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

AnnNova25

  • Newbie
  • *
  • Posts: 4
    • View Profile
    • Email
Re: Box2D SFML 2.0
« Reply #2 on: June 24, 2013, 04:49:45 pm »
Hi

This is the complete set of 15 projects  Box2D + SFML 2.0 (source code - how to create - world, body, fixture, joints, gear ect)

Programs can be purchased already.

If there is anyone interested please contact me.

ps I'm using VS 2010 because a lot of people uses it. Convert project from 2010 to 2012 is not a problem (in the second yes).

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
Re: Box2D SFML 2.0
« Reply #3 on: June 24, 2013, 05:34:43 pm »
No one will buy something he knows nothing about. You should really describe your project in more details in order to attract potential customers.

Do you have something to show? An example text + the corresponding code would be ideal, so one can estimate whether it's worth to buy your package. Unfortunately, I have made the experience that the big part of tutorials concerning SFML uses unprecise descriptions and horrible code. So it would be a nice variation if your project showed something more complete and accurate :)
« Last Edit: June 24, 2013, 05:38:12 pm by Nexus »
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11037
    • View Profile
    • development blog
    • Email
AW: Re: Box2D SFML 2.0
« Reply #4 on: June 24, 2013, 06:58:43 pm »
Programs can be purchased already.

If there is anyone interested please contact me.
Selling stuff via private contacting seems quite ambiguous to me. Don't you have a website to show off your work that would also feature some examples, so we can see how good the content is. :)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

AnnNova25

  • Newbie
  • *
  • Posts: 4
    • View Profile
    • Email
Re: Box2D SFML 2.0
« Reply #5 on: June 24, 2013, 08:16:28 pm »

Nexus

  • SFML Team
  • Hero Member
  • *****
  • Posts: 6287
  • Thor Developer
    • View Profile
    • Bromeon
Re: Box2D SFML 2.0
« Reply #6 on: June 24, 2013, 11:31:02 pm »
Do you have something to show? An example text + the corresponding code would be ideal, so one can estimate whether it's worth to buy your package.
Binaries show nothing, everybody believes you that you can program simple examples with SFML and Box2D. But since you offer to teach other people, it would be good to check the quality of your tutorials and your code. Of course you do not have to show all of them, but one lession would be nice. Just that everybody is able to have a first impression...

By the way, you shouldn't be so closed about your project. You cannot advertise your product with two sentences that contain almost no information, you have to convince people of paying money for your product. Because as soon as something costs money, people have high expectations ;)
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
SFML Game Development:

AnnNova25

  • Newbie
  • *
  • Posts: 4
    • View Profile
    • Email
Re: Box2D SFML 2.0
« Reply #7 on: June 25, 2013, 11:32:11 am »
Indeed there is no code. My mistake  :)


The first project - adding required files and libraries to project (SFML 2.0, Box2D).
The second project  is creating framework (used in the next projects).
Next projects (not included) adding box2D code, static objects, dynamic, kinematic,  joints, ect.


http://www10.zippyshare.com/v/60883739/file.html

FRex

  • Hero Member
  • *****
  • Posts: 1848
  • Back to C++ gamedev with SFML in May 2023
    • View Profile
    • Email
Re: Box2D SFML 2.0
« Reply #8 on: June 25, 2013, 12:09:23 pm »
This is really bad.
Back to C++ gamedev with SFML in May 2023

Grimshaw

  • Hero Member
  • *****
  • Posts: 631
  • Nephilim SDK
    • View Profile
Re: Box2D SFML 2.0
« Reply #9 on: June 25, 2013, 02:33:04 pm »
I'm not sure what to comment to this, but I'm not really sure this is on the not-free grade yet.. Plus, your "business" presentation of your product was awful.. I'm not sure how you expect to sell this when there are tons of better documentation online for free, etc..

Anyway, good luck!

 

anything