I'm having some problems running SFML on 64 bits, the thing is, when I try to render text, the console shows this message:
An internal OpenGL call failed in Texture.cpp <327> : GL_INVALID_VALUE, a numeric argument is out of range
and It doesn't show any text...
Otherwise, the fps seems crazy, even with "Vertical Sync" enabled. I test exactly the same code on my desktop pc and It works perfectly.
These are my laptop's specifications:
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System Information
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Time of this report: 6/22/2013, 10:25:49
Machine name: CARLOS-PC
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.080118-1840)
Language: Spanish (Regional Setting: Spanish)
System Manufacturer: Hewlett-Packard
System Model: HP Pavilion dv5 Notebook PC
BIOS: Default System BIOS
Processor: Intel(R) Core(TM)2 Duo CPU T5800 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 4026MB RAM
Page File: 2402MB used, 5853MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 64bit Unicode
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Apologies for my English, btw.