Welcome,
Guest
. Please
login
or
register
. Did you miss your
activation email?
French forum
Home
Help
Search
Login
Register
SFML community forums
»
General
»
SFML projects
»
TCP-Based Server-Client Framework - based on SFML 2.0 and C++11
Print
Pages:
1
[
2
]
Author
Topic: TCP-Based Server-Client Framework - based on SFML 2.0 and C++11 (Read 10261 times)
0 Members and 1 Guest are viewing this topic.
Glocke
Sr. Member
Posts: 289
Hobby Dev/GameDev
Re: TCP-Based Server-Client Framework - based on SFML 2.0 and C++11
«
Reply #15 on:
June 22, 2013, 11:21:55 am »
Quote from: Laurent on June 22, 2013, 11:03:06 am
You understood perfectly
Great
So I only need my stream-like implementation
Logged
Current project:
Racod's Lair
- Rogue-inspired Coop Action RPG
Glocke
Sr. Member
Posts: 289
Hobby Dev/GameDev
Re: TCP-Based Server-Client Framework - based on SFML 2.0 and C++11
«
Reply #16 on:
June 25, 2013, 05:00:38 pm »
I'm going to rename it to "sfNet - Simple and Fast Networking", stay at the dependency "SFML-2.0" and I will add UDP-support for client-server structure.
I'll update this thread when it's done
Logged
Current project:
Racod's Lair
- Rogue-inspired Coop Action RPG
Print
Pages:
1
[
2
]
SFML community forums
»
General
»
SFML projects
»
TCP-Based Server-Client Framework - based on SFML 2.0 and C++11