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View and sprites scaling
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Topic: View and sprites scaling (Read 1102 times)
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ilgamer
Newbie
Posts: 2
View and sprites scaling
«
on:
June 27, 2013, 10:51:46 am »
Hi everyone. I have a situation when needs to draw a sprite which doesn't need to be scaled when I use view.
I have an idea with scaling the texture, but hope that there is more easiest solution.
Hope you will help me to find it.
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eXpl0it3r
SFML Team
Hero Member
Posts: 11034
Re: View and sprites scaling
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Reply #1 on:
June 27, 2013, 11:17:56 am »
I'm not sure if I understood your problem. If you're working on one view (zooming/rotating/etc) and want an object that stays static, you can simply use another unchanged view. The official tutorial explains this quite nicely.
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Official FAQ:
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ilgamer
Newbie
Posts: 2
Re: View and sprites scaling
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Reply #2 on:
June 27, 2013, 03:50:43 pm »
So, I can set not changed view while drawing a sprite and the set the main view, right?
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eXpl0it3r
SFML Team
Hero Member
Posts: 11034
Re: View and sprites scaling
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Reply #3 on:
June 27, 2013, 04:17:55 pm »
Yes, just read the tutorisl!
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View and sprites scaling