Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: OpenAL problem while compiling on OSX  (Read 1071 times)

0 Members and 1 Guest are viewing this topic.

Sc0

  • Newbie
  • *
  • Posts: 2
    • View Profile
    • Email
OpenAL problem while compiling on OSX
« on: July 01, 2013, 02:18:41 am »
Hello there,
I've got exactly the same error as OP in this thread - http://en.sfml-dev.org/forums/index.php?topic=10708.0
Unfortunately, as far as I was searching, I couldn't find any kind of solving. Can you help me?
I'm on OSX 10.8.3, upgraded from clean install of Lion.
I've NEVER messed up with OpenAl, never installed it from any kind of outside source.
My Xcode is 4.6.3 if that matters.

Hiura

  • SFML Team
  • Hero Member
  • *****
  • Posts: 4321
    • View Profile
    • Email
Re: OpenAL problem while compiling on OSX
« Reply #1 on: July 01, 2013, 10:17:31 am »
Quote
I've NEVER messed up with OpenAl, never installed it from any kind of outside source.
But a tool you installed might have done it "for" you.

Try to remove the extra framework or configure cmake to use the official one.
SFML / OS X developer

Sc0

  • Newbie
  • *
  • Posts: 2
    • View Profile
    • Email
Re: OpenAL problem while compiling on OSX
« Reply #2 on: July 01, 2013, 10:55:20 am »
Well, I've started to look for any clue. Went to /Library/Frameworks/OpenAL.framework, and what I've found was that date of changes for this framework shows april 2013. That's pretty strange, but what was even more weird is that al.h was almost 2 times smaller, than the one in Xcode's content! I've changed the name of this first one and copied OpenAL from Xcode to /Library/Frameworks and compilation went fine, thanks.