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Author Topic: OpenAL problem while compiling on OSX  (Read 931 times)

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Sc0

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OpenAL problem while compiling on OSX
« on: July 01, 2013, 02:18:41 am »
Hello there,
I've got exactly the same error as OP in this thread - http://en.sfml-dev.org/forums/index.php?topic=10708.0
Unfortunately, as far as I was searching, I couldn't find any kind of solving. Can you help me?
I'm on OSX 10.8.3, upgraded from clean install of Lion.
I've NEVER messed up with OpenAl, never installed it from any kind of outside source.
My Xcode is 4.6.3 if that matters.

Hiura

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Re: OpenAL problem while compiling on OSX
« Reply #1 on: July 01, 2013, 10:17:31 am »
Quote
I've NEVER messed up with OpenAl, never installed it from any kind of outside source.
But a tool you installed might have done it "for" you.

Try to remove the extra framework or configure cmake to use the official one.
SFML / OS X developer

Sc0

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Re: OpenAL problem while compiling on OSX
« Reply #2 on: July 01, 2013, 10:55:20 am »
Well, I've started to look for any clue. Went to /Library/Frameworks/OpenAL.framework, and what I've found was that date of changes for this framework shows april 2013. That's pretty strange, but what was even more weird is that al.h was almost 2 times smaller, than the one in Xcode's content! I've changed the name of this first one and copied OpenAL from Xcode to /Library/Frameworks and compilation went fine, thanks.