Hello! I just wanted to know more about subsumption architecture? Do you know some topics or articles I can read on? I wanted to look for some articles that are only related on video games
Actually, I wanted to use FSM for my experimental game. I don't want go on details here but I may give some couple of things that I want my game actors to do:
My game should have AI Path Finding which I have done,
My game spawns civilian to a particular point, the primary objective of my game is the player has to escort this to my ship safely
My game has enemies and will "harass" the player for bringing this civilians to my spaceship.
My game has a certain time so the AI has to react base on it also
And no, enemies on the game don't have resources, they just spawn randomly on random time intervals.
I don't know if FSM can satisfy this or using advance fsm like subsumption? I hope I get things straight for now. If so I'll be needing articles, books, personal experiences, to guide me in writing up this AI.
If I miss something and fully misunderstood or disrespected AI programming in anyway please let me know.
Thanks for your enlightenment!